I've not played TLOU2 but in what way does it lend itself to rogue like mechanics? The appeal of a roguelike is that you get random conditions each run, isn't it?
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This new game mode introduced with this version of the game has roguelike mechanics. They showed a series of environments that you would work through one after the other, with random weapon layouts, random enemy spawns, and you gaining resources to upgrade the weapons and go further and basically run till you die. The stringing of environments reminded me of slay the spire, in that it changes every time and you pick your path. But then when you're in the environment, you're back to normal TLOU2 gameplay with enemy encounters. I think TLOU2 had enough enemy variety and location variety that this could work really really well. Add in picking your starter character and that character having specific weapons exclusive to them, and this could end up being very fun. The gameplay in the original was fantastic.
The original game did not have any roguelike gameplay, it's strictly linear story driven gameplay.
Ahh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn't understand how it would be 'roguelike'.
This makes more sense.
The recent trailer showed there will be modifiers applied ( looked like a flaming melee mod from the very brief clip). I think this mode will be great as TLOU2 has some genuinely good gameplay that often gets overlooked due to the heavy story focus and general controversy it had at launch.