213
submitted 6 months ago by [email protected] to c/[email protected]
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[-] [email protected] 85 points 6 months ago

Now that streaming services have invented cable again, games reinvent arcades.

[-] [email protected] 12 points 6 months ago

To the top for you!

[-] [email protected] 81 points 6 months ago

Well, I believe that game publishers should be forced to work in vats filled to shoulder height with whale semen. Probably best for everyone if neither of us get our way.

[-] [email protected] 35 points 6 months ago

Shoulder height? So lenient. Give them a snorkel - one, to share - and fully submerge them.

[-] [email protected] 4 points 6 months ago

It's quite rude to get semen in someone's hair. We can be better than our hate compels us to be.

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[-] [email protected] 61 points 6 months ago

Jokes on him. I have a steam library of games I've never played. Let's make this retro active and I'll take all my money back, please.

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[-] [email protected] 55 points 6 months ago* (last edited 6 months ago)

This headline is clickbait. The actual article was posted in another thread and while I don't have it available to me right now, the gist was basically that the CEO was just explaining how they had calculated the price of their games based on operational/production costs and average expected entertainment-hours.

[-] [email protected] 14 points 6 months ago
[-] [email protected] 42 points 6 months ago

Congrats you just reinvented the subscription.

[-] [email protected] 31 points 6 months ago

And I think we should pay in punches to the face to this CEO, but hey, opinions, opinions

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[-] [email protected] 26 points 6 months ago

Well, I guess that's the end of video games for me. We had a good run there for a while

[-] [email protected] 31 points 6 months ago

That’s the end of new AAA games. There’s still loads of older and indie games out there.

[-] [email protected] 19 points 6 months ago

Yup, the golden era of AAA games has been over since after the 360/PS3 days arguably.

Now it’s all corporatized and basically trying to nickel-and-dime users - which apparently a large amount of users are perfectly okay with (more or less) due to devs still pushing out battle/season passes, $20+ MTX skins, and lootboxes.

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[-] [email protected] 15 points 6 months ago

My Steam/GOG/Epic/Xbox libraries alone can sustain me forever. Hell, Civ 6 + Doom mods could do it theoretically.

Let gaming die. That's just mean no more needing upgrades ever.

[-] [email protected] 9 points 6 months ago

Doom mods for Civ 6? Please tell me that's what you said

[-] [email protected] 7 points 6 months ago

Raging barbarians replaced with literal demons. XCom unit replaced with BFG squads. I could see that working. There's a mod I play for Civ 5 which adds a barbarian civ which - when they defeat things - turns units and cities into MORE barbs. It's fucking brutal and turns the game into a 'last man standing' rather than anyone being able to win. I love it!

[-] [email protected] 3 points 6 months ago* (last edited 6 months ago)

DOOM: Battle for Earth. A 4X strategy/survival game. Basically you try to save Earth with limited resources or prolong it's death. Kinda like They Are Billions.

At least that's my elevator pitch.

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[-] [email protected] 6 points 6 months ago

You can still play real video games through emulators tho, there are tons of hidden gems in every console! I've been finding joy again by playing those

[-] [email protected] 5 points 6 months ago

I have all the 8 and 16 bit systems on my hard drive! Turbo Grafx 16 (aka PC Engine) is probably my favorite for hidden gems lol

[-] [email protected] 4 points 6 months ago

Same here, plus PSX, PS2, Dreamcast, GameCube, Wii, WiiU. There are hundreds of great games on all of those.

For some reason I seem to really enjoy everything up to 2017. After that it becomes scarce.

[-] [email protected] 22 points 6 months ago

I'm sure that's not going to increase grinds

[-] [email protected] 20 points 6 months ago

Microsoft will send the bills for Solitaire and Minesweeper next week.

[-] [email protected] 8 points 6 months ago

Factorio devs just became trillionaires

[-] [email protected] 8 points 6 months ago

Uh oh Age of Empires is going to be painful

[-] [email protected] 19 points 6 months ago

Might as well just release it in an arcade and charge quarters.

[-] [email protected] 5 points 6 months ago

Modern version: you tap your CC to start playing and it just keeps charging you until you close the app.

[-] [email protected] 4 points 6 months ago

quarters

Oh you, you don't make semi-transparent, delicately clouded business cards with that income.

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[-] [email protected] 16 points 6 months ago

Speedrunners be like, "oh a discount!"

[-] [email protected] 13 points 6 months ago

Yarr harr fiddle de Dee,being a pirate is alright to be

[-] [email protected] 12 points 6 months ago

Playing devil's advocate, I can understand the point because I already think in terms of value per hour.

That's why I can justify buying a less critically acclaimed game with more replayability than I can justify one that you realistically can only play once (starfield vs latest COD). And why I generally don't play mmo's because I can get a new game each month for $10, or play a $60 for a year straight. The total number of hours I have in a game like Red Dead Redemption 2 or GTA 5 is crazy compared to how many hours I had in the last battlefield.

But it's not just about total hours. My first playthrough of Outer Wilds, Subnautica, and BioShock, were each more "valuable" than the time I spent in GTA, even though I've spent 10-100x the time in GTA. Then you've got games like Prey and Minecraft that have high replayability that is consistently high "value" time.

Games currently have an insane value/cost ratio. When compared to a theatre movie that costs ~$10/h, you'd have to have a phenomenal time. Especially compared with the cost per hour of a game like Skyrim or Baldur's Gate where you have to spend like a thousand hours just to get the whole story of the game.

[-] [email protected] 4 points 6 months ago

This is a bit off topic, but there are some first-playthrough experiences that are truly magical, and you've named several of the games that did that for me. Subnautica, Outer Wilds, RDR2, Stardew Valley, Horizon Zero Dawn. I'm sure there are more (and older ones too like KOTOR and Paper Mario). Replayability is great, but I love those first playthroughs.

[-] [email protected] 9 points 6 months ago

I mean some games do have monthly subscriptions. That's basically paying for so many hours at a time.

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[-] [email protected] 8 points 6 months ago

Filler quests. Filler quests everywhere.

[-] [email protected] 8 points 6 months ago

Mandatory filler quests on opposite sides of the map with limited to no fast travel.

Or lots of escort missions.

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[-] [email protected] 8 points 6 months ago

Joke's on anyone who actually thinks GTA 5 isn't already predatory as fuck, and to those excited for anything Rockstar Games has to offer going forward.

[-] [email protected] 7 points 6 months ago

Does that mean the developers will be paid more or the C level executives?

[-] [email protected] 7 points 6 months ago

You know the answer in your heart.

[-] [email protected] 7 points 6 months ago

Honestly tho. If I a game has 300 hours of content, multiplayer, mod support, and is overall good I'll pay more for that game. Not $300 but maybe like $80-$90. That game doesn't and will never exist, at least not from a triple A studio

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[-] [email protected] 6 points 6 months ago

This guy’s gonna hate speedrunners.

[-] [email protected] 5 points 6 months ago

Does he know about the DLC concept? I feel like he doesn’t

[-] [email protected] 8 points 6 months ago

See that requires effort on his part, and CEOs and Execs are very, very much interested in yacht time, not work time.

[-] [email protected] 5 points 6 months ago

The genie's out of that lamp, indie devs can make great games now so i can safely ignore what the rich assholes want from me.

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this post was submitted on 17 Nov 2023
213 points (93.5% liked)

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