[-] [email protected] 6 points 1 day ago* (last edited 1 day ago)

https://lemmyverse.net/communities

Trending communities: [email protected] (make sure you enable "Show bot posts" to see here)

If you're really looking for newly created communities...

sorted by new https://lemmyverse.net/communities?order=published

Lemmy's built in communities page sorted by new /communities?listingType=All&sort=New&page=1

[-] [email protected] 3 points 2 days ago

I guess communities should have an easy way to hide themselves from Local/All feeds

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Astrobotnia - B (2002) (www.youtube.com)
submitted 3 days ago by [email protected] to c/[email protected]
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submitted 3 days ago by [email protected] to c/[email protected]
[-] [email protected] 2 points 5 days ago* (last edited 5 days ago)

![alt text or you can leave it blank](image url)

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submitted 5 days ago by [email protected] to c/[email protected]

Cylobian Sunday!

[-] [email protected] 10 points 6 days ago

Flavors of markdown are slightly different, but they share a lot in common. Also Boost has slightly different rendering than the Lemmy website UI, specifically with the spoiler tags

[-] [email protected] 10 points 6 days ago

the language is called "Markdown", same as what Reddit and Discord use, as well as many others

https://en.wikipedia.org/wiki/Markdown#Examples

[-] [email protected] 19 points 6 days ago

yea that sounds nasty

just don't patent anything, other companies build a product around an unpatented idea, then you patent it and sue them? now their entire product is ruined??

this makes no sense, that would mean the optimal play is to not patent anything until someone else starts doing it

[-] [email protected] 11 points 6 days ago* (last edited 6 days ago)

hidden just means it won't show up in the All feed, but you can still subscribe to see all the posts from them

so this is much softer than defederation, and it's per community instead of an entire instance

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submitted 6 days ago by [email protected] to c/[email protected]
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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]

The world's without its protector...

Catch the 2-hour season premiere of #SupermanAndLois, Monday, October 7 on The CW!

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]

Warp is proud to present an expanded and remastered version of Ultravisitor, to coincide with the 20th anniversary of its initial release.

This limited one-time pressing will be available as 3LP and 2CD editions, carefully remastered from the original sources by Jason Mitchell at Loud Mastering and overseen by Tom Jenkinson. Never entirely satisfied with the sound of the original release, Tom has taken the opportunity to bring out fresh dynamics and detail in the tracks.

Bonus album Venus No.17 Maximised is compiled from material originally released as part of the Ultravisitor promo EP, the Square Window 3” CD (a free bonus disc given out with WarpMart pre-orders of the Ultravisitor album) and the Venus No.17 EP. The accompanying booklet contains photographs, posters and recording documentation from Tom’s archive.

Ultravisitor (20th Anniversary Edition) can be pre-ordered now, and will be released on 25 October via Warp Records.

https://squarepusher.bandcamp.com/community

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submitted 1 week ago by [email protected] to c/[email protected]

cross-posted from the new community [email protected] which automatically pulls from TL.net's RSS feed

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submitted 1 week ago by [email protected] to c/[email protected]

This brought the WR down from 1h 12m 51s to just 46m 55s. This will probably be a separate category from the old any%.

Apparently, the Japanese community had quietly been working on this and just dropped this massive discovery out of nowhere.

From Noki Doki in the Discord

You use cutscene underflow to replay the right bell Shine spawn cutscene played previously, but since you're on a different map (Ricco/Gelato unlock plaza vs. Shadow Mario chase plaza), the right bell Shine isn't at the same memory address anymore, and the old address (which the cutscene still has) now holds something else, in this case render data for the turbo gate behind the lighthouse.

We can line up that turbo gate at a very precise position on screen so that when trying to spawn the "Shine", the cutscene will read the position as a memory address and run code from wherever we want. The game keeps track of stick angles to check for spins, which is the easiest memory area to manipulate that we know of, so that's where we write the arbitrary code

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submitted 1 week ago by [email protected] to c/[email protected]

Cylobian Sunday!

[-] [email protected] 82 points 2 weeks ago* (last edited 2 weeks ago)

This means game devs will start focusing more on better performance and optimization, right? ...RIGHT?

[-] [email protected] 89 points 2 months ago

So is this what they call "cyber bullying"?

[-] [email protected] 70 points 9 months ago* (last edited 9 months ago)

I'm doing my part! Cool to see my little change finally released, I hope people like it

https://github.com/LemmyNet/lemmy-ui/pull/2073

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Die4Ever

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