this post was submitted on 14 Mar 2024
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[โ€“] [email protected] 3 points 8 months ago (1 children)

Yeah but OTOH I can easily see this be discussed away. Economy of scale is very much a thing in physical distribution (so smaller board games have to set aside significantly higher percentages to manufacturing, logistics and marketing), and I lack the business knowledge to know how this does or does not translates to digital distribution.

In other words I cannot judge that, but I have two indicators to suggest it might be a thing:

  • Physical distribution mirrors it.
  • Sweeney is an absolutely untrustworthy source, and him so vehemently poking at it suggests it's a false narrative.

(Plus let's not forget that Sweeney would take a 105% cut if he could get away with, he himself is a money-greedy bastard)

[โ€“] [email protected] -3 points 8 months ago

I think their claims seem credible. I think Steam lowering their take shows that 30% was indeed higher than necessary. And lowering it for those selling shitloads of copies and keeping it high for smaller sellers does sound a bit backwards and scummy.

But both Epic and Valve are businesses. Of course they're going to be greedy and scummy. I wouldn't really expect anything else. I just think in this case the specific arguments towards Steam seem valid.