this post was submitted on 19 Feb 2024
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I don't care what anyone says, the worldbuilding that was done for the 1990s Super Mario Bros. movie was awesome and if the movie had lived up to it, it would have been great.
Remember that when the movie was made, Mario was a plumber that jumped on mushrooms and turtles to save a princess and he had a brother named Luigi that did the same thing. That was pretty much the entire storyline they had to work with.
Video game movies in the 90s were always shit.
We had studios seeing green with franchises that had significant canon (remember, SMB, Street Fighter, Mortal Kombat all had significant backstory in their manuals, but writers/directors who knew nothing of them except that it was something their kids/nephews were obsessed with.
MK was the only one to actually use a good portion of that canon, and it was by far the best of the three. Though the soundtrack did a lot of work for it too.
Super Mario Brothers would’ve been a fun movie if they didn’t try to tie it in with the game. It wasn’t canonical at all, and 8-year-old JasonDJ was quick to realize it.
I’m more optimistic of video game movies now, now that the Gen X and Millenials that were molded by video games are in the directors chairs, and these are now major franchises with significant investment.
That is very likely, although I still think it would have had big problems. John Leguizamo isn't exactly a terrific actor. Funny guy, not a great actor.
But the worldbuilding they put into it was pretty damn impressive and they had some great ideas. The whole parallel world where dinosaurs didn't die out but evolved into what look like humans but aren't quite idea was pretty cool. Or at least I thought so.
Luigi isn't exactly a deep charter to act out. You don't need a Shakespearian actor for a character whose main line is "whaaaaaaaa!"
Ayeee Leguizamo is technically a Shakespearean actor lol. That gun was pretty lit in the adaptation.
Haha true and also true!
Oh, I agree with you there.
I’m just saying there was more to work with. Super Mario World was out by 1993 and all the previous SMB games were available with all their manual content. Mario had been a plumber, a doctor, a race-car driver, an athlete, a construction worker, a teacher, a painter, and a dinosaur tamer by that point.
Okay, fair enough. I wasn't very steeped in Nintendo lore at the time, I just played the games. I'm guessing that was the norm.
The movie was definitely a big mess. Most of the people involved were very talented, but it suffered from severe executive meddling. What interests me most about it is that it was directed by Annabel Jankel and Rocky Morton, who brought the same cyberpunk aesthetic to the film as they brought to Max Headroom. It was what got them brought in to direct the film in the first place. If you haven't seen Max Headroom, both the British and U.S. versions (which Morton and Jankel both were responsible for) are really good.
Anyway, the script they wanted to direct was more adult and not intended for kids and definitely would not have followed what Nintendo had in mind for Mario et al, but that script apparently was what convinced Bob Hoskins and Fiona Shaw to do the movie. I'd love to have read it. Then the producers brought in Ed Solomon to do a two-week rewrite and give it a lighter tone. Solomon is a good writer. He co-wrote the Bill and Ted movies amongst others. But two weeks was not enough time and they had the wrong directors in place to do a movie with a lighter tone.
Would Nintendo fans have enjoyed the movie they wanted to make? Probably not. But I think it also might have been a good movie as opposed to the end result.
You can read about the mess in this article- https://www.theguardian.com/games/2018/mar/22/super-mario-bros-movie-killing-fields-chariots-fire-video-game