this post was submitted on 13 Feb 2024
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Personally I would not call Immortals of Aveum an AAA game. ๐Ÿ˜…

And I mean, that's maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except "OMG LOOK AT OUR GRAPHICS!!!!". Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn't lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can't really say I'm surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

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[โ€“] [email protected] 50 points 9 months ago (1 children)

Orrrr it was a mid game with almost no marketing.

[โ€“] [email protected] 37 points 9 months ago (1 children)

"a AAA single-player shooter in today's market was a truly awful idea"

https://store.steampowered.com/app/2009100/Immortals_of_Aveum/

1.1k reviews 75% positive

https://store.steampowered.com/app/379720/DOOM/ (2016)

125k reviews 95%

Git gud, EA, and make an actually competing product.

[โ€“] [email protected] 8 points 9 months ago

Yeah exactly, my first thought was "Doom is still in the public discourse."

Not to mention, oh what's that game that broke earnings numbers on steam, oh yeah, Cyberpunk 2077? Rough launch aside, the game literally printed money, and is a great RPG and a great FPS.