Pixel Dungeon
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But why T4 weapon and T3 armor? Does the Monk get a bonus for those? And shouldn't I use T3 and lower weapons to make use of her Talents??? I'm looking for more specific info on the sub-class. +6 of any weapon and armor is basically an automatic win for me already, regardless of class. I'm looking for the best build for Monk, like a specific synergy.
Yeah, that is a good question, I haven't been able to figure this out.
I once went with the t1 weapon and armor for maximal energy build-up and it was painful because you make almost no damage. I could see it working with t1 armor and a weapon that is a bit higher tier, tier 3 might be enough and gets you still some bonus I think.
Don't bother with t4 on a monk unless you're trying a melee build. Use unencumbered and stick with the t1 cloth armor, swap between a dagger/dirk/assassin's blade and a staff for the weapon abilities and just wand things to death. Use staff stance followed by meditation when you need wand charges, healing or condition removal.
If you must melee dragon kick things to get away.
If you're trying a melee build and avoiding wands I've had some success with highly upgraded chain, one rank of unencumbered and a greatsword. Just combo through cleave+focus to keep damage off you and do big guaranteed damage to the enemy.
Thanks for the decent reply. I just got done with a Monk run using +0 Cloth Armor and +6 Studded Gloves and it wasn't too bad, just felt like I was relying on wands and rings a bit too much. My big issue with Monk seems to be not being able to uncover the "unique" play style. Everything I've read so far just looks like some variation of Mage or Freerunner or Gladiator. Maybe that's just what she is? A little bit of everything? And I'm still looking for the "ultimate synergy" you can find with other classes.
Yeah, the class isn't really for me either. I don't like the "use all your charges then meditate repeatedly" gameplay, I find it slow and a bit boring. It works though.
I've had a lot more fun with champion personally. I've tried to find a style of monk gameplay that isn't "use wands and mobility" but nothing has clicked for me yet.