this post was submitted on 12 Jan 2024
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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

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[–] [email protected] 92 points 11 months ago (2 children)

I've said it before, and I'll say it again: when a company does something that shows it doesn’t have its customers’ best interests in mind, it's imperative that it be immediately and wholly abandoned.

Companies have long since learned that we'll ignore major red flags for the sake of convenience, and at this point they're not even trying to hide the flags - they're proudly flying them and laughing as we continue to give them business.

[–] [email protected] 21 points 11 months ago (3 children)

This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.

[–] [email protected] 9 points 11 months ago (1 children)

This is the same reason oracle is still in business. AKA the ol' trap and gouge.

[–] [email protected] -3 points 11 months ago

Changing a project to another game engine is a massive undertaking

That's the price they pay for not doing things right the first time.

[–] [email protected] -3 points 11 months ago* (last edited 11 months ago)

Oh come on! They're software developers! The code they wrote three years ago is total shit and you (we) know it, haha.

Take the time to learn something new, today. It's practically what makes a software developer a software developer. If you're not learning a new language, engine, or technique pretty regularly you're going to have a hard time (eventually).

The reason why software developers reinvent the wheel so often is because we know that the old wheel is garbage. It at least, the way we used it was. After being a software dev for a few decades, looking at your old code should always give you a feeling of, "I could've done that better."

[–] [email protected] 3 points 11 months ago

Yeah! Everyone stop using Microsoft products today! I'm serious.

I took this same advice in 1999. Been using Linux on my desktop ever since 👍

Just like with unity: You have to learn some new skills if you switch to something else but the benefits outweigh the costs. It's so much easier today than it was back then and this seems to be a universal truth: The sooner you switch off of any abusive platform the more quickly you'll reap the rewards.

Even better: Later, after everyone who didn't switch is bitching about the latest nonsense from their abusive vendor of choice you can rub it in their faces and be like, "I switched to Godot ages ago and I am so glad I don't have to deal with this kind of shit anymore." Just like how Linux users say similar things about the latest bullshit from Microsoft whenever it comes up in the news (which is often, which is why it's become a trope).