this post was submitted on 10 Jan 2024
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The fun thing most of these games aren't even truly capitalist. City builders like Cities Skylines, Tropico and Anno have little or no free market and you're just in control of a centralized planned economy.
The only truly capitalist games I saw on that list are X4 and Offworld Trading Company since you play as a single private owner competing with others on the market.
idk, space warlord organ trading simulator seems pretty spot on for late capitalism
My friends who play PDX games with me and know my politics sometimes tease me about the game using currency or referencing profitability. And then I remind them that we're all meticulously planning our economies with virtually nothing left for a privileged class to decide. And our decisions, though made in a context of imperialism, aren't being made for personal wealth but state power.
Except when you're playing Victoria and the capitalists decide it's time to build the 34th arts academy with the building capacity it took you sweat and blood to build.
The first game it has shown me is...
WORKERS & RESOURCES: SOVIET REPUBLIC
Gabe knows some irony
Cope
Cities skylines is definitely a capitalist economy as you literally make your earnings by changing tax rate and the only thing you control insofar as unmodded goes is zoning and city services lmao
Its not capitalist, its a planned economy. Taxes can exist outside of capitalism
This just in: America not capitalist. You have exactly as much control as the average American town/city does in that game. Control of zoning and road development isn't a "planned economy" lmaoo. The entire game is based in and around a capitalistic society and the demand created by said society in your town for it to grow that's the whole reason for the demand bars.
You also don't really have to worry about satisfying the demands of huge multinational corporations. So it's pretty idealized, as though capital has no undue influence on state-level political decisions.