this post was submitted on 07 Jan 2024
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They finally got the jetpack strength and skiing velocity inheritance right per my tastes. I've only ever played Tribes: Ascend so apologies to the older games fans as I'm not sure if this will suit your liking.

Game still needs some work, but the core seems to be there now and 12v12 feels like a good size for the maps that currently exist in-game.

To answer questions people who played previous tribes may immediately have:

  • game visually is like an updated Ascend
  • bases have generators now
  • base turrets still aren't as opressive as I wish they were
  • competitive mode is 7v7 in this test (up from 5v5- I still play casual 12v12 because I think it's more fun)
  • confirmed 32v32 private servers
  • still only testing CTF
  • vehicles are not in the game yet

Anyone can request access to the play test on steam (Tribes 3: Rivals) so if you have a passing interest give it a shot.

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[–] [email protected] 7 points 10 months ago (2 children)

I never played Tribes, it always looked too fast and too twitch-shootery for me. Is that the right way to interpret it?

I like pew pew stuff but I much prefer slower paced things where strategy is more important than who can get their crosshair on target faster than the other person. Long TTKs and more teamplay.

[–] [email protected] 7 points 10 months ago (1 children)

It's significantly less twitchy than similar era games like UT/Q3/Counterstrike/TFC. There's a lot more focus on positioning and momentum and waiting until you find the right firing solution on your target. It feels fast, but most of that's movement not shooting.

[–] [email protected] 5 points 10 months ago (2 children)

What would you compare it to that is still played today?

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago)

Almost nothing...Uhh, Halo? Battlefield? Titanfall? None of them get the feel of Tribes. Titanfall comes closest, but it doesn't have the immense maps needed. It's a very, very movement based game, very focused on the jetpack and optimal engagement ranges, way more about evasion than aiming. You can spec a short-range character and play it as a twitch shooter, but you don't have to. Honestly I'd recommend torrenting Tribes vengeance and playing the singleplayer (Which if you've played earthsiege/cyberstorm will be a nice story to play through)

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

Genuinely I don't think there's a even a good modern comparison.

Maybe some odd combination like saying the movement is similar to CS Surf maps and the combat is like TF2 soldier air shots? There are more weapon types beyond that (with the most popular others being a longer range demoman grenade launcher type weapons of varying ranges). I don't think that combination even holds up great as a comparison point because it's so unique but that's the best I can do.

[–] [email protected] 4 points 10 months ago

I wouldn't call it a twitch shooter its more close to the speed of say quake or arena shooters of old. Lots of hp, lots of time to react and all based around movement.

The mechanics are some of the most fun I've ever had in an fps. Its 90% speeding over slopes and getting big speed up. Skirmish fights at that velocity result in both players missing all the time. All the weapons are slow projectiles with hitscan weapons being very low damage and reserved for finishing someone off.

Once every now and again you'll hit one of the projectiles at high speed against another player and feel like a god.