riseuppikmin

joined 2 years ago
[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

This game is very good and the movement feels great. It and Bomb Rush Cyberfunk have been my favorite games I've played this year so far.

[–] [email protected] 6 points 7 months ago (1 children)

I just wanted to let you know I really appreciate your old mmo private server screenshots. I didn't grow up with a lot of these games and it's been great seeing them.

Which game has been the most interesting to you so far?

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (1 children)

I'll just give an age range for reference: 6-8

Ones I hear about the most:

  • Pokemon Black
  • Pokemon Mystery Dungeon (I forget which but I think it's a DS game- not a Pokemon person myself)
  • Nintendogs (Golden Retriever edition if it matters)
  • Mario Kart DS

Ones his parents have said he likes:

  • Sonic Advance 1&2
  • Most of the Super Mario Advance series (his mother loves Yoshi's Island and I think that's the one he watched her play sometimes)
  • Mario Party (the N64 ones)

Ones he's told me he dislikes:

  • Fire Emblem (one of the GBA ones)
  • Harvest Moon: Friends of Mineral Town.

I'm waiting until he's a bit older to push for some games (notably the Metroid series) as I think he's still a bit too young to get them. Pokemon seems to be a huge hit (he's getting my switch fairly soon which I'll get him whichever of Sword/Shield and Violet/Scarlet he wants if he's good at school) and he'll have access to my copy of Mario Kart 8 deluxe then too.

One of my "goals" with this (I say this loosely cause I just want the kid happy) was to try to get him an appreciation for older games too so that he just has more options available to him instead of strictly always chasing the newest thing, and I also know his mom has plenty of games that she probably hasn't played since her childhood that she'd probably love to revisit in the context of playing with her kid.

[–] [email protected] 58 points 7 months ago* (last edited 7 months ago) (1 children)

It's insane. I feel like I've never seen it so explicitly and plainly stated that China is this far ahead of the world (and specifically western interests) when it comes to advanced production.

[–] [email protected] 10 points 7 months ago (3 children)

Gave my nephew the Anbernic gameboy-looking handheld with a list of games I suggest he try and getting updates from him about how much he loves (or even disliked) certain games has been great. Based on what his parents tell me (they're aware of my crusade against the kid-slots mobile market) it's kept him away/uninterested in that too. Highly recommend this strategy.

[–] [email protected] 16 points 7 months ago* (last edited 7 months ago)

All 100% of those under-29s primary voters in Wisconsin were TikTok users (or secondhand TikTokkers) so they're sadly KHAMAS now

[–] [email protected] 52 points 7 months ago (2 children)

I support Hillary Clinton being a part of Biden's re-election campaign so long as it requires her to be around Biden's dogs for an extended period of time.

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

Definitely Deck or stronger in that case. I'd look into the Ally and the Legion Go as well but they're probably pushing price range.

If you drop specific PS3 titles I can tell you if they're on the more/less intense spectrum to emulate as well. Also probably worth looking up the steam deck vs. steam deck OLED performance for games of interest on RPCS3 as you might be able to squeeze out some savings there if it makes sense.

Additionally because it's probably of immediate interest look into ported decompilation games too. I'm pretty sure I have a resetera (sorry it's just the best aggregate list I've found) thread on them in the emulation megatherad.

[–] [email protected] 2 points 7 months ago (2 children)

What's the latest generation system you want to emulate through? That would inform whether advising to save on something cheaper or not makes sense.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

Monster Hunter 4 Ultimate (3DS-Citra) or Monster Hunter Generations Ultimate (Switch - Ryujinx LDN build so you can play multiplayer). Generations Ultimate is a switch port of a formerly Japan-only 3DS game (MHGU is the English release) so if you're worried about emulated Switch performance it's one of the easiest to run games on that console.

MH4U is probably the best way to play the fully realized vision of the oldschool formula (mechanically it's "complete" in this game) and MHGU allows you to to either play with MH4U mechanics (Guild style in game) or with various twists (Valor, Adept, Alchemy styles) which radically alter the combat style of each weapon. I played through the game first in Guild style (because I didn't speak Japanese and only had that version at first until the international release) and while the game is completely beatable never using any weapon styles/hunter arts, the post-game content (Deviant monsters) are absolutely designed for you to use those things.

If you had to make me just make a gut call on what to try- I'd say MH4U.

If playing MH4U you might want to use the following cheats in citra for QoL:

[Increase camera rotation speed]

00BFD2EC 41A00000

00BFD2EC 41A00000

00000000 41A00000

[FOV 60]

00C06D98 42700000

00BFF614 42700000

00BFF618 42700000

6105729C 00000000

B105729C 00000000

00000ED0 42700000

[Disable 3D]

610572CC 00000000

B10572CC 00000000

00006BA8 011F036E

D2000000 00000000

This is done by launching the game in Citra and then clicking Emulation -> Configure Current Game -> Cheats

If playing MHGU on Ryujinx LDN you may want to use the 120fps-v1.4.0 patch by theboy181

If you need/want further clarifications about anything let me know and I'll be glad to help. Also if you do decide to play one ask questions early and often (I'd also be down to play if you're ever interested). The older games start much slower. They usually give you some busy work quests (collect 10 special mushrooms, kill 10 small monster) before you really start getting into the core gameplay loop that you're used to in Rise. It usually takes about 1.5-2hrs to get to that point.

Also note these games are harder initially due to just different mechanics that you'll get used to. You have limited health potions; no restocking at a base camp- what you bring and what is in the supply box is what you get. Once you unlock the kitchen you have to eat before going on a quest as there's no in-quest kitchen available. To mine/catch bugs you need pickaxes and bug nets in your inventory (which can break). I've had pretty good success in getting new world players (World and Rise) into older games, so if you have further questions really do please ask.

[–] [email protected] 3 points 7 months ago* (last edited 7 months ago) (2 children)

Gonna break it out into a few subsets of people who would prefer World to Rise (not saying these are the only reasons or that I agree with them):

  • People who really value graphical fidelity/spectacle
  • People who really enjoy the ecosystem cohesion aspect of World (maps being less arena-like and monster-design being slightly more "grounded")
  • People who disliked the switch skills in rise
  • People who dislike the wirebug's combat changes in Rise relative to the World/Iceborne system
  • People who dislike spiribirds and don't want to use mods

I wish that Rise would have leaned into heavy combat changes/options more (like Generations Ultimate did) instead of having them be cooldown-based skills (think valor or adept styles in that game specifically), but I think by the time Sunbreak hit that they'd made interesting enough play-styles for Rise with switch arts allowing you to do some fun things.

Personally I prefer Rise to World (I loathe the clutch claw's tenderizing skill and think it's the single worst combat mechanic in the entire series), but I still heavily, heavily prefer MHFU, MH3U, and MH4U to all new generations game. My specific reasoning is I feel that the combat has moved from prediction-based in the core combat loop to reaction-based (GU adept style not-withstanding in my personal critique).

I imagine most players in the franchise (which is overwhelmingly new fans due to the success of World and to a lesser extent Rise) care about the bullet points listed above as well as have their nostalgic first experience in World leading it to be more popular than Rise on a whole.

Also if you're ever open to playing the older games let me know and I'd be glad to answer any questions you could have (multiplayer is available in MH1, MHG, MH2, MHFU, MH3U, MH4U, and MHGU through emulation).

31
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

They finally got the jetpack strength and skiing velocity inheritance right per my tastes. I've only ever played Tribes: Ascend so apologies to the older games fans as I'm not sure if this will suit your liking.

Game still needs some work, but the core seems to be there now and 12v12 feels like a good size for the maps that currently exist in-game.

To answer questions people who played previous tribes may immediately have:

  • game visually is like an updated Ascend
  • bases have generators now
  • base turrets still aren't as opressive as I wish they were
  • competitive mode is 7v7 in this test (up from 5v5- I still play casual 12v12 because I think it's more fun)
  • confirmed 32v32 private servers
  • still only testing CTF
  • vehicles are not in the game yet

Anyone can request access to the play test on steam (Tribes 3: Rivals) so if you have a passing interest give it a shot.

8
submitted 1 year ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Windows/Linux/Mac | Has a free multiplayer-enabled build called LDN 3.1.3 on Patreon

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra | Windows/Linux/Mac/Android | Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

view more: next ›