this post was submitted on 07 Jan 2024
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As someone who played every single entry in the series this is good news. The minigun better not be hitscan this go around though. Really fucked up the balance and they never got it right because it either was op or nerfed to uselessness (in ascend that is).
Minigun is fairly contentious right now because it looks like they overcorrected from the last test (it isn't hit scan but bullet projectiles are really fast).
I expect them to dial it back in because they've been responsive to feedback so far.
Biggest complaints from this test is they made the hitbox for spins a bit too large (bps are a bit too easy right now) and the velocity for spins and miniguns is a little high, but this is the best movement has felt in the game (in my opinion of course).
If they do some combination of tweaking spims hitboxes and/or reduce projectile velocity I think they'll be in a really good place. Minigun needs either a small damage nerf and/or projectile speed lowering too.
That's all good to hear. It really is one of my favorite multiplayer FPS of all time.
I hope they allow mods in private servers. Some of the mods for OG tribes were absolutely bananas, with dozens of new weapons/variants, and one mod that added big ass airships you could control and even build on.