this post was submitted on 03 Jan 2024
869 points (94.3% liked)

Gaming

3037 readers
670 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 157 points 10 months ago (2 children)

"Imagine paying for the internet twice." -PC Gamers

[–] [email protected] 9 points 10 months ago* (last edited 10 months ago) (1 children)

Yeah, with the Steam Deck being as good and cheap as it is, consoles hardly even have the "cheaper" justification anymore. Now it's just the artificial exclusives.

[–] [email protected] 4 points 10 months ago (1 children)

Both Microsoft and Sony have started releasing their stuff on PC (DRM-free in Sony's case.) Even the exclusives are becoming less of an issue now.

[–] [email protected] 1 points 10 months ago

Truth. I've been enjoying those.

[–] [email protected] 1 points 10 months ago (1 children)

Yes, World of Warcraft never existed.

[–] [email protected] 7 points 10 months ago (1 children)

It existed and was popular and then poof…it’s gone. That model is kind of dead unless you count battle passes, which are optional…unlike a wow subscription.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Technically speaking, it's more of online gaming growing around it than it disappearing per-say. Although total subscriber count is always a speculation nowadays, there is prently of evidence of it still retaining 50-70% of peak subscriber count from 2010.

But online gaming became so accessible and widespread that WoW turned from a worldwide phenomenon to a somewhat niche game compared to mainstream MOBA and FPS games.