36
Yay... (lemmy.world)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
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[-] [email protected] 1 points 8 months ago
[-] [email protected] 18 points 8 months ago

Cyberpunk has had a lot of work done to fix it.

Starfield on the other hand is sharply limited by the game engine and might not be fixable at all.

Turns out that Bethesda use a fairly standard floating point coordinate system, but set the origin to your ship, so if you go too far away from your ship, the game will flat out crash. So exploring is not recommended in the game that was marketed as being based on exploration.

[-] [email protected] 12 points 8 months ago* (last edited 8 months ago)

Don't forget that Bethesda allocated memory incorrectly for page size and used ExecuteIndirect, instead of the proper call for DX12, which causes Starfield to play a game of telephone with Nvidia GPUs. It's not just the outdated engine lol

[-] [email protected] 3 points 8 months ago

This is a genuinely hilarious tidbit, thank you for sharing.

[-] [email protected] 2 points 8 months ago

Isn't that the same system Minecraft used that made the world generating really weird when you get really far away?

[-] [email protected] 2 points 8 months ago

The Minecraft Farlands, yes.

Those existed until Mojang rewrote the engine to fix the floating point coordinate system. It was a major overhaul of the game and completely broke mod compatibility between versions.

this post was submitted on 03 Jan 2024
36 points (73.7% liked)

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