this post was submitted on 21 Dec 2023
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Technology

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[–] [email protected] 26 points 10 months ago (2 children)

Great, unless someone reverse engineers WMR into SteamVR, my headset is going to be a paper weight "some time in the future"...

[–] [email protected] 8 points 10 months ago* (last edited 10 months ago) (1 children)

Sadly I don't think they're popular enough to let that sort of thing happen. I've seen attempts to make them work on Linux, but never to full functionality.

[–] [email protected] 2 points 10 months ago (1 children)

What does "not full functionality" mean here, no head movement or you can't use the cameras? Cus as long as I can play the games I'e got through steamvr I'm happy

[–] [email protected] 3 points 10 months ago (1 children)
[–] [email protected] 2 points 10 months ago (1 children)

Apparently some people are working on it. Defo not usable rn tho

[–] [email protected] 2 points 10 months ago

I hope they make it fully work, it will absolutely be better to plug it directly into steamVR instead of having to go through two layers of VR.

[–] [email protected] 2 points 10 months ago (1 children)

There are some attempts at the Monado project if I'm not mistaken.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (1 children)

Support is unfortunately very limited as of writing

Position: Experimental 6DoF tracking support with external SLAM/VIO systems is upstreamed but still being worked on. Tested with RealSense D455 and Samsung Odyssey+, Reverb G2, Oculus Rift S.

Additional Notes: HMD only, no controllers. Tested: HP Reverb, HP Reverb G2, Samsung Odyssey, Lenovo Explorer, others: maybe.

[–] [email protected] 2 points 10 months ago (1 children)

Technically one could use a Vive tracker on top of the headset and use lighthouse tracking, this way it would be easy to use it with Index controllers

[–] [email protected] 2 points 10 months ago

Yeah, but that would be a hassle, I liked the fact that most WMR headsets used inside-out tracking