this post was submitted on 08 Dec 2023
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Gaming

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[–] [email protected] 54 points 11 months ago (1 children)

Cyberpunk’s twitter account manager shares advice

[–] [email protected] 20 points 11 months ago (2 children)

To be fair, they probably know more about communicating than the devs.

[–] [email protected] 10 points 11 months ago (1 children)

Love it when people that know a lot about communicating get tasked with creating a positive perception of something. They know perfectly well that self-deprecating jokes are popular with their target audience and that they even work to endear their shortcomings to the reader. These feelings are probably why this post is being upvoted.

I mean yeah, I agree with separation of concerns and letting the people with the skills do the job... but it almost always feels so manipulative and dishonest.

[–] [email protected] 5 points 11 months ago (1 children)

As a dev myself, I can't even commit to maybe telling you if and/or when something will be finished. Someone has to set a date and say it's going to be awesome even though I wouldn't even say it's for sure going to be working.

[–] [email protected] 4 points 11 months ago (1 children)

As a dev that's a skill you can develop. But it doesn't matter when the marketing department announces a launch date before even asking developers for their estimations.

[–] [email protected] 5 points 11 months ago (1 children)

Even better when you do commit to a deadline, and then they keep adding shit.

[–] [email protected] 1 points 11 months ago

Enough of that shit and the only date it sets is “the date I leave this fucking company”. I’m so tired of people thinking they can make magic happen by talking down to developers. So tired

[–] [email protected] 2 points 11 months ago

Considering the Devs were notoriously silent after the game's release. That wouldn't be hard.