this post was submitted on 15 Jul 2023
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Cataclysm: Dark Days Ahead
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Cataclysm: Dark Days Ahead
Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman
Official Links
Useful Links
- [email protected]
- Community Discord
- Game launchers
- References
- Hitchhiker's Guide
- Item Finder
- Skill/Stat Code Breakdown
- C:DDA Wiki ^Editors\ Welcome^
Other Projects
Cataclysm: Bright Nights
Fork of C:DDA with emphasis on combat, gameplay balance, and QoL
Cataclysm: Looming Darkness
Multiplayer rewrite by /u/stolencatkarma
WatchCDDA
Cataclysm: DDA SSH server by /u/r7st
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Besides vehicles that need to replaced if you don't want to deal with the drop in functionality or like me feel a need to have " + + " vehicle condition for no other reason than uniformity
Your clothing and equipment can be repaired indefinitely if it provides the information that it can be repaired and what resources you need to repair it. Items you cannot repair will specifically say so in description.
And guns have another level of maintenance in the fouling system but reasonably shouldn't be a problem unless you use black powder ammunition or use a gun as a primary weapon for a long time.
Items when properly maintained can work with no lasting performance defects
Also need to also be aware that electronic things can be broken and at that point if it says "broken" then it is beyond reasonable repair and can be dissassembled for parts - broken can be achieved by close proximity to electrical current and emp attacks and is more easily affected if an item is in a conductive pocket or if you dive into deep water as far as I know.
Artifacts can have a limited number of uses and also be unable to recharge. And liquids can be spilled on the ground and made unusable (well, aside from some exploits to re-gather them).
That's as close as I can think of.
But neither is really the kind of permanent cap on durability bounding repairs that OP is talking about.
Isn't there a rare artifact that recharges by closing portals? Granted getting that specific artifact is rare though as they are difficult to find and are so random with mostly negative, from my experience, effects.
And yeah, spilled liquids is pain especially in labs and when your glass containers get shattered
Thanks for answering my questions so thoroughly!