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No Man's Sky.
After the mildly stressful intro (which isn't bad, just uses more sticks than carrots in the tutorial section), you basically just pick a direction and go.
If you wanna quest, there are quests available in (almost) every system.
If you wanna farm, pick a nice planet and get to building.
If you wanna fight, go find a planet with hostile Sentinel presence.
There's always something interesting to do, but you can also just find a nice view on some planet, build a couch and just watch the iridescent grass blow in the wind for a bit.
The more I hear about No Man's Sky now the more I'm thinking that perhaps this will be one of the games I can chill out to. I generally love space games, and the idea of just kinda flying around doing random stuff is already appealing.
Its a vastly game than it was at launch. It's on my list to play.
As someone with almost 500h in NMS, get in fully aware that things get repetitive fast. Once you get off planet and can visit other stars the first time, it'll likely take 2 hours to see all different kinds of planets.
Unlocking ("learning") the 3 aliens' languages is the absolute worst slog in the whole game.
Another ultra tedious chore is doing the daily missions for Quicksilver (special currency) to unlock some nifty cosmetics.
Also, combat sucks. It just plain sucks. The most annoying thing to me is: if you don't fire your weapon for 1 or 2 seconds, your dude will put it down, which will create a small time window where you'll have a significant delay between pressing the fire button and actually firing, because of the animation.