this post was submitted on 13 Jul 2023
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Skill-based leveling should stay. It's basically a staple of the franchise.
Skyrim's system but with a few of the removed options from the past would be nice. Also implement some starting choices once again, but don't make that choice a burden later in the game like Morrowind. Starfield's background-centric choices that bestow unique traits seems like it could be good to adapt.
Perks are nice but make them more meaningful. I hated the filler ones that were just 5 steps of "X does N% more damage" or "Y is N% more effective". The Ordinator mod overhauling the perk system had good ideas.