this post was submitted on 12 Jul 2023
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Cataclysm: Dark Days Ahead

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Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman

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Cataclysm: Bright Nights

Fork of C:DDA with emphasis on combat, gameplay balance, and QoL

Cataclysm: Looming Darkness

Multiplayer rewrite by /u/stolencatkarma^reddit^

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Cataclysm: DDA SSH server by /u/r7st^reddit^

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I think intelligence should matter more than it actually does... Why can we just dump the stat and still be able to hack computers, install cbm and create mutagen c'mon...

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[โ€“] [email protected] 2 points 1 year ago (2 children)

And I stand my ground on intelligence mattering more that it currently does, a 4 int character shouldn't be able to get into making fucking mutagen and shit, maybe have npc's do it for you along with installing cbms from nurse robot or other appliance that does it automatically too.

[โ€“] [email protected] 4 points 1 year ago (1 children)

As a low int character you cannot read crucial books, even introductory chemistry probably. You have to stumble through your practical experiments, wasting tons of time and hard-to-get ingredients in failed attempts. I think this checks out from both gamist and simulationist perspectives. I mean, even someone really really stupid can learn to accomplish physical tasks (eventually) and we have specifically "applied science" in the game, not abstract theories.

Sorely tempted to ask you to create an Int 4 character and report back to us with you accomplishments, once you do reach the point of cooking up mutagen ๐Ÿ˜€

[โ€“] [email protected] 4 points 1 year ago

All this talk is inspiring me to look at the int 4, illiterate character.... still need to decide on a theme.

Did do a brief look at it the idea in game and the character has a lot of 50 % failure rates for your starting recipes and is too stupid to know how to put a saddle on a horse or even to ride a horse ๐Ÿ˜‚

[โ€“] [email protected] 3 points 1 year ago

You could try play with an illiterate character and with low intelligence then npc training is emulated on how long your character takes to get the knowledge via physical example. Being illiterate a lot of crafting is off the table, including mutagens.

Npc companions do share their recipes and do help with construction if they have the necessary skill so that could be interpreted as them offering advice in construction.

Bionics, if you can reach exodii can install the stuff with good success rate and as bionics is their baby it can be implied it is biotech or tech that is smart enough to learn based off a strict set of instructions. So you can make a case that lockpicking, safecracking and hacking can be AI assisted when installed.

Which then can be used to get past the security for primers and mutagens from labs - or with difficulty, destroying terrain. You wouldn't get what you wanted but it is a path I can imagine a low int character can take.

It is by no means perfect, but I am just trying to think how a low intelligence character could get the high level stuff in a, in my understanding, way of the lore.