this post was submitted on 12 Jul 2023
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Cataclysm: Dark Days Ahead
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Cataclysm: Dark Days Ahead
Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman
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- [email protected]
- Community Discord
- Game launchers
- References
- Hitchhiker's Guide
- Item Finder
- Skill/Stat Code Breakdown
- C:DDA Wiki ^Editors\ Welcome^
Other Projects
Cataclysm: Bright Nights
Fork of C:DDA with emphasis on combat, gameplay balance, and QoL
Cataclysm: Looming Darkness
Multiplayer rewrite by /u/stolencatkarma
WatchCDDA
Cataclysm: DDA SSH server by /u/r7st
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I see intelligence as "how fast i can grasp this concept" type of stat instead of how clever a person is. I suppose it is a more high abstract view of that everyone possesses intelligence and the truly intelligent just get things quicker.
So a high intelligent person can grasp how to mix and match various animal parts into a smoothie to make their own diverse personal anime harem in say a week, while someone of low intelligence would still get the concept after repeatedly trying to understand it until it finally clicks after a month
At least that is how I see it shown in game as high intelligence increases reading speed and how fast you gain skill levels. So intelligence is to me at least is an expression of learning ability and how fast you can process information into easy to understand concepts
Personally and I am not sure if it is high intelligence when talking to Rubik you can understand and see a summary what he is actually saying and find out he is screwing with you with its speech style as it has the ability to speak normal, but chooses not to. Also can surmise that exodii implies exodus with an int check I think... need to double check
Update: There is a couple of intelligence checks with the Exodii ( around 9)
I was able to get CBM installed by them just talking to them without fetching anesthesia and I see with Xedra evolved has some stat checks to ask about further details about "fairies and vampires" but that has an int or deduction skill check.
I agree and as far as I understand this is how it works in the game currently. I haven't created truly dumb characters to see if it would take ages to read, but minimal intelligence level to read each book also exists I think. So this is also a soft barrier to acquiring higher levels in skills.
Confirming on the minimum intelligence level, without enough intelligence you get an learning malus, like weariness system, towards how fast your character learns as they need more time to understand the difficult concepts in the book. So as you mentioned it is a soft barrier.
Funnily enough I was thinking the other day intelligence is the stat you take to get into the crafting and maintainence aspects of the game and to avoid as much boring sitting and doing nothing sections as I try to make gear and equipment (proficiency training and gain minimum skill requirements to shorten crafting time)
For a restricted challenge playthough , where you don't worry about crafting, it is still possible to do well as there is npc faction stuff that can cover most aspects - food, shelter, armour, weapons, currency and would work well with a nomad playthrough ( your "intelligence" is then your characters instincts and adaptability to a new world instead of using the knowledge of the past to build your future)