this post was submitted on 17 Oct 2023
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Video Game Art
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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.
This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.
The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.
- All rules of the parent instance apply. That is, sopuli.xyz
- Include the name of the game your post is associated with in the post title.
- If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
- MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
- No generative AI art.
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Journey (2012) was beautiful from start to finish. There's an elegance to it, the separate parts (visuals, music, interface, multi-player etc) all work together so well and the sum is just breathtaking.
Death Stranding (2019) is far from perfect but very occasionally the environment, music and game play would all click and there are these moments of isolated, yearning beauty that I really loved.
In Death Stranding there's a moment near the beginning of the game where the camera zooms out and music starts playing. It just turns the atmosphere up to eleven as you're walking towards your destination.
I was really expecting the game to do that dynamically when you're out walking or driving, but it never happens again.
These two both come to mind for me too. It’s interesting how they share some similar themes and mechanics. I really like this kind of positive multiplayer, and wish there was more stuff like it. I can’t stomach competitive multiplayer anymore, I want games that build communities and feel good.
I agree, I haven't really bothered with competitive multi-player since I tried rocket league.
"There's no way a fun little game about cars playing football could get toxic", I thought to myself. Oh, how wrong I was!
It’s a little sad because I don’t think competition necessarily has to be toxic, and I think in some ways it can be really beautiful and help people form meaningful connections… but I don’t think I have ever seen a game that manages to pull this off.
I’ve really been craving the community lately, though. I want to make friends on online games and have a good time… but I just don’t want to be stressed about competition. But I also don’t really want something that’s a more casual goofing around game, or cooperative (which can be stressful on its own because people can have expectations), or creative where you make things together (which can be great, but I feel too spent to do this most of the time haha). Journey and Death Stranding do a really good job of making me feel more connected to people and that was really important to me during the pandemic (I still feel kind of bitter and resentful about how selfish some people were during that mess, and it’s made it hard for me to want to be around people)… they’re pretty low stress and the interactions are so minimal, but you can pretty much only have a positive impact on somebody else in those games and it just made me feel good and feel like I wanted to be a part of humanity instead of just rejecting it entirely. It’s particularly brilliant in Death Stranding because it made me play the game very differently. In most games I would hoard items and make things harder for myself in case I needed them more later, but in Death Stranding I would think about what would be convenient and helpful for other players and go out of my way to build that nice ladder, or zip line, or whatever… because I wasn’t just building it for me! I was building it to help other people out, and that was just really special and genius. Loved it.