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This is a list of text-based IF's that I and another user from itch.io, xSai or Bladed-Barbwire on Discord, made on itch.io, and I thought I'd share this here with you guys in case anyone is interested. All the credit goes to xSai for coming up with the idea. Also, note that, neither I nor xSai own the rights to any of these IF's; we are just recommending them to people as we believe they deserve more recognition and people might actually end up enjoying them. The list was made on itch.io and so, unfortunately, will have to be accessed from there for anyone wanting to access them from here. The list also had to be split into separate parts as we ran out of characters to use. All the IF's are completely text-based, a few using some visuals and/or images, but none of them are full Visual Novels. Almost all of the IF's are made in Twine, with a few being made in ChoiceScript, Ren'py, or some other engine. Most of the IF's are free-to-play, some are pay-to-play, and some are free until they're completed and/or a price is decided. Some of the IF's have extra DLC's or bonus side content on their itch.io page or on the author's patreon, which are either free-to-play or pay-to-play. Most of the IF's can be played in a browser (works best in the itch.io app, Chrome, Firefox and some other browsers. Not guaranteed to work in every browser) with some also having a download option, but there are some IF's that only have a download option and no browser one. Most of the IF's can be played on PC and mobile, but some are not compatible for mobile. A lot of the IF's are also unfinished WIP's (Work In Progress); some of them are already completed, close to completion, just started, or may have been discontinued. Some of the links of the IF's also don't work, stop working for a while before working again, or ask for a password to access; perhaps due to being discontinued, shut down for maintenance, or for some other reason. We also have a discord server, a subreddit, a lemmy community, a tumblr blog, and a cohost page dedicated just for this. If you, or anyone else have any IF’s you want to recommend, feel free to share them on here, the three itch.io topics, the discord server, the subreddit, the lemmy community, the tumblr blog, or the cohost page (They have to be text-based IF's from itch.io and need to have at least some kind of interactivity. IF's from other sites, Visual Novels, or some other type of game will not be accepted). Or if you just want to talk, or ask me for some suggestions on which IF's to try, then feel free to do that as well. Anyway, thank you for your time, and I hope you have a good day, folks. Cheers!

Twine games with character customization - Part 1

Twine games with character customization - Part 2

Twine games with character customization - Part 3

Twine/VN with Customization Discord Server

r/TextbasedIFRecs

Text-based Interactive Fiction Game Recommendations - Tumblr

Text-based Interactive Fiction Games Recommendations - Cohost

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menacing (lemmy.world)
submitted 4 months ago by [email protected] to c/[email protected]
 
 
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If you've somehow missed this incredibly niche fanzine you should check it out! I've never read an issue without finding several new games to play.

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From supermariobroth on Tumblr

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cross-posted from: https://lemmy.world/post/16486076

Never saw this as a kid but it was mentioned in this video and I was cracking up.

Great series by the way, he goes through all of Sunshine's levels and talks about the little things the designers put in that most people likely miss.

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My buds and I have been putting a ton of time into this over the last couple weekends. I've been maining Peppy and he plays great, makes me sad he isn't in the other games.

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Big fan of GMTK and this is one of his deepest dives yet.

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I've never played one of the DQM games before and I'm surprised how fun this one is. I don't usually enjoy monster fighting games but the fact that all four of your guys fight at the same time makes it feel like less management overhead. Its more about having the right team with the right talents and who you breed together than it is about what specific moves you use in each battle. There are also way more monsters than I anticipated, and I can't wait to get to some of the cooler looking knights/dragons/etc. If you are on the fence about this game I reccomend it!

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cross-posted from: https://lemmy.world/post/9200149

I have spent about a total of ten hours playing Grant, Lee, Sherman: Civil War Generals 2 (which for my own sanity will be referred to as “CW2” from here on out), which is not nearly enough time to become an expert, but I have managed to scratch a little bit into the surface. Originally I had planned on playing Robert E. Lee: Civil War General, as that had been a game I’d spent tons of time playing as a kid. When I couldn’t get the original game on any digital storefront and my technical abilities to get it running from an abandonware website failed me, I finally went to eBay and ordered an original physical copy. When my order arrived, I was surprised to see the sequel bundled with it, and I learned with a little bit of searching that CW2 released only a year after the first game and is considered a more expanded and polished iteration. It has the same engine, same mechanics, same graphics, and even the same battle videos. What it adds are a few new unit types, UI improvements, numerous campaigns, and the ability to play each campaign as either the North or South; as opposed to the original game which only had Confederate campaigns. If you end up wanting to play these games, just skip right to CW2 as it is essentially a director’s cut or GOTY version of the original.

What is CW2 however? It is a turn based, hexmap strategy game of the US Civil War. There are historical battles presented for stand alone play, or campaigns which string together multiple battles. Unit types include infantry, skirmishers, artillery, cavalry, engineers, frigates, gunboats, and field headquarters. Most units have two formations, one for fighting and one for traveling. Catching an enemy, or being caught yourself, in a traveling formation with an attack can be devastating. All units have three important factors relating to manpower: Organization, health, and morale. Each factor is represented with a small intuitive picture in the unit’s information panel. If the soldier represented looks in good shape, the stats are good. If not, things will be rough.

This combination of charming presentation with brutal gameplay implications is found throughout the game. A unit that has broken ranks and is fleeing will have a characterful depiction on the map, and you click on them to attempt to give them orders you’ll get a snarky reply textbox.

When units meet for battle the game will a play a short video. Rather than CGI, the videos are live action clips of actual Civil War reenactments. There is something quaint about a game published by a major studio using camcorder footage to show off a battle. All of that is fun, but when you find yourself 30 turns in to a brutal slugfest over a series of bridges and your men are dead, dying, or routed, the game shows that it has bite.

Scenarios are often designed to mimic history rather than designed to give the player much of a chance of assuring a path to major victory. I played First Battle of Bull Run in command of Union forces. In real life the battle was an unexpected failure for the Union, and even with my knowledge to not be overconfident, I only managed to turn what CW2 described as a “major defeat” into a “minor defeat”. While my generalship was far from perfect, I submit that the game has no problems loading scenarios that will frustrate, in a good way, even those who are familiar with the genre. I mean look at this bloody battlefield.

In a campaign, after battles units will recover wounded troops from hospitals and receive reinforcements to their ranks. Depending on that amount of fighting a unit has seen, they will gain valuable veteran increases to their morale and organization. As an additional way to increase the fighting ability of the units, the player has the choice of dismissing under performing unit commanders in the hopes of finding someone better. When it comes to hardware, every unit type has a variety of weapons to choose from to rearm with. Be careful, especially as a Confederate player to not just grab whatever the best, most high value weapon is within reach as the more expensive weapons tend to have higher rates of fire, which translates into more expense to keep the unit supplied with ammunition. Running out of supplies will turn the finest repeating rifle into a glorified club and make the unit easy pickings.

When it comes to sound, this is a mid-1990s game. The sound effects seem to be either a member of the development team reading a line in their best attempt at a period accent, or battle noises pulled from the reenactment videos. The music is subtly addictive however. It is compressed, but I found The Battle Hymn Of The Republic tune to be a surprisingly hard earworm to shake.

The game feels like it was made by a team that was really in love with the Civil War. There is a free included program presenting the history of the war going over everything from the leaders, to the weapons, to the battles. It is all fully narrated, much like the in game dialog it is competently, but obviously done by a developer rather than a professional voice actor. To today’s eyes and ears the presentation might seem lacking compared to what can be found on Wikipedia in a few seconds, but CW2 was released four years before Wikipedia existed, making the research that went into it even more of a bonus for a game of its era.

CW2 still holds up as a surprisingly mechanically crunchy game with a presentation that is colorful and clear. Absolutely worth playing for anyone with an interest in turn based strategy wargames.

Same post saved on my blog. (There's other stuff too!)

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