this post was submitted on 03 Oct 2023
9 points (84.6% liked)

Programming

17316 readers
61 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 1 year ago
MODERATORS
 

Without realizing what I was getting myself into, I wrote some code using C11's threads.h (EDIT: every time I use the angle brackets < and > they just get eaten, even in the code snippet block.) I'm realizing after the fact that this is basically only supported on Linux (gcc/clang). This is my target platform, but I guess if I could cross compile to Windows or macOS that would be nice, too.

C's threads nominally appear to be a great feature. Finally, a standardized and straightforward interface to threads that would be cross-platform compatible. The reality appears to be anything but.

So is it worth just replacing that code with pthreads? Is there some near-term development on C threads that might make this worthwhile to use? I'm kind of surprised it hasn't really caught on some 12 years after the standard was introduced.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah. I think I'll end up having to do platform-specific ifdefs with either pthreads or threads.h, so I guess I may as well use the much better established pthreads and get macOS support by default. In fact, I just now learned that even glibc didn't support C11 threads until 2018, according to this https://sourceware.org/bugzilla/show_bug.cgi?id=14092#c10