neo

joined 4 years ago
[–] [email protected] 30 points 7 months ago

Just the thumbnail and I know exactly that this is about Epstein.

[–] [email protected] 4 points 7 months ago (1 children)

It's so aggressive. When I was young I could watch the players on the court. Now they have the tracking technology (which... as someone into 3d graphics programming I have to admit, that kind of technology is cool) to project ads into the space dynamically. So the court just has more and more virtual real estate sold off for viewers at home. I'm sure it's all perfectly focus and user tested to ensure the exact right balance between unwatchable garbage and, "Ok, I can notice it and maybe I don't like it but I can barely ignore it."

[–] [email protected] 5 points 7 months ago (1 children)

I can appreciate NFL athletes wanting to just stand around and catch their breath, because of the intensity of the sport.

[–] [email protected] 7 points 7 months ago (3 children)

I used to use it to redirect from twitter to my self-hosted Nitter (RIP 😭) instance, but now that that's all over I do not.

[–] [email protected] 10 points 7 months ago (5 children)

I don't use any forks, I just bend Firefox to my will with a couple extensions and a short tour through about:config

[–] [email protected] 52 points 7 months ago (9 children)

This is an interesting tidbit.

However, the fact that Roku even explored this points to a major underlying issue: These days, TV makers hardly make any money with their physical products. Roku’s FY 2023 earnings report shows that the company lost $44 million on the sale of smart TVs, streaming players and other devices in 2023. What brings in the bacon are ads and services; Roku generated a gross profit of nearly $1.6 billion with this business segment.

The only purpose of the TV is to show you ads indefinitely. Even when the sale, which is a loss leader, is recouped by ads you'd think, "Hmm. Maybe that's enough of that." But no, for these companies and their insatiable greed it will never be enough.

[–] [email protected] 2 points 7 months ago

I think for many people that is true, but for someone like Ian Cheong I do not give him the benefit of the doubt.

[–] [email protected] 26 points 7 months ago (8 children)

If you're not using Firefox (mascot: red fox), then you really should. Stop using the ad browser made by the ad company Google.

[–] [email protected] 18 points 7 months ago

No. The calculator on iphones doesn't have ads.

[–] [email protected] 11 points 7 months ago (2 children)

Assuming they ever learned it in the first place, of course.

[–] [email protected] 11 points 7 months ago

This child has an Aang color palette

 

Trivially simple script to automatically decrease the horizontal margins on the chat and video containers on hextube. By default both left and right margins are 15px per container. I set them to 1px for a 56px gain in chat and video viewing area. It's free real estate.

// ==UserScript==
// @name        New script hexbear.net
// @namespace   Violentmonkey Scripts
// @match       https://live.hexbear.net/c/movies*
// @grant       none
// @version     1.0
// @author      -
// @description 3/1/2024, 10:31:12 PM
// ==/UserScript==
(function() {
    'use strict';
      document.getElementById("chatwrap").style.paddingLeft="1px";
      document.getElementById("chatwrap").style.paddingRight="1px";
      document.getElementById("videowrap").style.paddingLeft="1px";
      document.getElementById("videowrap").style.paddingRight="1px";
})();
What is ViolentMonkey?

ViolentMonkey is an open source browser extension and small alternative to GreaseMonkey or TamperMonkey. It can run custom JavaScript in your browser for you automatically to modify page behavior. If you install the extension you can create a new script and copy and paste the one I wrote above. Always beware of installing untrusted scripts that you don't understand.

9
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Without realizing what I was getting myself into, I wrote some code using C11's threads.h (EDIT: every time I use the angle brackets < and > they just get eaten, even in the code snippet block.) I'm realizing after the fact that this is basically only supported on Linux (gcc/clang). This is my target platform, but I guess if I could cross compile to Windows or macOS that would be nice, too.

C's threads nominally appear to be a great feature. Finally, a standardized and straightforward interface to threads that would be cross-platform compatible. The reality appears to be anything but.

So is it worth just replacing that code with pthreads? Is there some near-term development on C threads that might make this worthwhile to use? I'm kind of surprised it hasn't really caught on some 12 years after the standard was introduced.

 

AntiFascist Linux, folks. Get your fresh AntiFascist Linux right here! gold-antifa

Primer for those who don't know what AntiX Linux is: It's a Debian derivative without Systemd. There are sysVinit and Runit versions available. AntiX can be used on newer computers, obviously, with the new release and up-to-date Linux kernel. But it is probably one of the best choices for extremely low spec hardware today, like if you have a computer you're running from the mid 2000s and insist on keeping it going.

Its default desktop is run with IceWM. It will leave something to be desired, it's not the prettiest thing, but it is an extremely lean base system. Your CPU and RAM will all get blown up the moment you launch a modern web browser, of course. shrug-outta-hecks

 

IP is a joke. Fuck copyright. Fuck patents. Nintendo is out here patenting physics.

"The movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”

These aren't even inventions. They are just obvious models of the real world that would occur to anyone who is trying to replicate physical interactions in a virtual world. https://en.wikipedia.org/wiki/Classical_mechanics

These are Japanese patents but I also have no fucking doubt a lot of this stuff has very obvious prior art even in gaming, to say nothing of other physics-based software packages.

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