this post was submitted on 20 Sep 2023
688 points (99.3% liked)

Technology

59197 readers
3366 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

AppLovin’s attempts to acquire Unity last year turned sour when Unity opted for a merger with rivals ironSource instead . Now, in the ongoing shockwave of Unity's unpopular introductio...

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

OSS is not a panacea, especially when there are upstream dependencies. Even things you think are safe can be compromised or enshittified. It happens all the time. The important thing is to take a close look at the indicators.

Right now, as far as I'm concerned, Godot and UE are both very safe bets, depends on your project and business needs. Epic's license is not conducive to retroactive shenanigans the way Unity's was. Epic clearly invests heavily in fostering customer trust.

[–] [email protected] 1 points 1 year ago

Unreal is safe now, but there are no guarantees under capitalism. A FOSS license does guarantee that enshittification won't be a factor because it literally can't become the exclusive property of some company with a greedy executive board. Unreal doesn't have that protection, Godot does.

Could Godot be compromised some how? Sure. Can it be enshittified? Not really.