this post was submitted on 21 Sep 2023
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A 3-year breakdown of Cyberpunk's bugs, lawsuits, and the many, many patches that brought it back.

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[โ€“] [email protected] 22 points 1 year ago (1 children)

So I actually tried it again last night.

My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can't just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don't matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.

Idk guys I think it's the same game with the same core design flaws. Sure it's probably gotten a face lift but it sure as hell doesn't play any different than it did a year ago

[โ€“] [email protected] 8 points 1 year ago

I'm not sure when the 2.0 update hit, but if you were playing 1.63 yesterday, I would encourage you to try 2.0 today