this post was submitted on 12 Sep 2023
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Unity

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Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

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[–] [email protected] 5 points 1 year ago (1 children)

Are they not gonna backtrack this? People can install a million times your game without spending a dime

[–] [email protected] -1 points 1 year ago (2 children)

I think they mean unique installs, per purchase

[–] [email protected] 6 points 1 year ago

They clarified otherwise, since they are using their own tool for this

[–] [email protected] 5 points 1 year ago

Nah it's per install, not unique.