this post was submitted on 11 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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:::Spoiler

Does anyone else think the Shadowheart showdown at the House of Grief ends oddly?

Talk to priestess: Does Shar know about this prism thing? "Nah"

Kill everyone. (Ok this part was expected, but a little disappointing)

Documents: Prism operatives are Totally Expendable.

Next room: Shadowheart's parents are being personally tortured by Shar. This is right in front of the memory eraser, which seems like the temple's money maker.

Tonally, this seems so strange. I guess it is part of the Larian design philosophy that gods must be directly involved, but it doesn't seem to make a lot of sense here.

:::

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[–] [email protected] 3 points 1 year ago (1 children)

My interpretation was that Shar had nothing to do with it, it was Mother Superior making a power play. If you have Shadowheart kill the Nightsong, Shar empowers her to “cleanse” the church of the unfaithful (meaning Mother Superior and her acolytes).

[–] [email protected] 1 points 1 year ago (1 children)

Huh, interesting. So both paths lead to killing everyone in the temple.

What happens with Shadowheart's parents and the mirror of loss room if Nightsong is killed?

[–] [email protected] 3 points 1 year ago (1 children)

I killed the Nightsong, and was able to persuade most of the Sharrans in the temple to join me; only had to fight Viconia and a handful of supporters. Shar tells Shadowheart to kill her parents to cement her loyalty, after which she will take away her memory of doing it.

[–] [email protected] 2 points 1 year ago (1 children)

Shadowhearts story ending feels underwhelming compared to, say, Astarion.

[–] [email protected] 1 points 1 year ago

I'd say it's about on par, in that the (bad guy) endings both feel kind of unsatisfying, largely because you don't get a chance to enjoy any of the power you've nominally seized. Obviously there are plot reasons for this, but it ends up making the victories feel a bit hollow.

I don't know if Larian ever had plans to implement class-based stronghold quests à la BG2, but some of the origin character quest lines seem well suited for it. If I had my druthers, there'd be ways for players to take over and run places like the Emerald Grove, House of Grief, maybe the Circus of the Last Days. Could be good expansion fodder, but I haven't read anything yet about whether they're working on one.