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My "best" work so far wasn't even intended to become one. I had a throwaway youtube channel with eleven or so followers at the time, and got tired of having the same discussion on reddit over and over again about a certain videogame mechanic, so I decided to record myself playing the game to offer definite proof for my point. It was originally planned as a low-effort, purely spite-driven idgaf video clip that I could just link whenever the discussion popped up again instead of trying to explain stuff for the umpteenth time. It was never meant to be big, important, or fun.
It ended up spiralling into a 6 month long project that proved to be the weekly source of entertainement for 15k poeple, as my channel blew up during that project. I got a whole lot of positive feedback, massively improved my video editing skills thanks to helpful tips and tricks by the community/followers, and had a lot more fun than I originally anticipated. Sometimes I still go back and watch an episode or two, read through the comments and can't help but smile - it just feels nice to know that I was able to entertain thousands of people for half a year with something that I also enjoyed. The world is a bad place for many, so a little reality escape and some extra dopamine every now and then can never hurt.
I recently started the same type of challenge run again for the sequel of that videogame and I'm really looking forward to the next 6 or so months ;)
Link?
Here you go: https://www.youtube.com/watch?v=SjpvtzJbnLY&list=PLy0sOa5_nRO6EC8VKIMALQ1BTfl_FiZLA
.. the first few videos are in rather poor quality tho. Like I said, it was more if a "idgaf" thing when I started it. It gets better after a few videos ;)
The discussion that sparked the series was about an awkward in-game "completion" counter of which most people (kind of rightfully) assumed that it is overall game completion, when in reality it only tracks the amount of icons on the map.