this post was submitted on 04 Sep 2023
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DIYRPG Game Design

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The Community for creating rules, mechanics, and systems, and everything else related to making RPGs that doesn't fit in any of the other DIYRPG Communities.

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Personally, I've been bouncing between several projects like a mink on methamphetamine:

  • A sword-and-sandal setting for Cepheus Engine, since that ruleset gets lots of Science Fiction love and a lot less for fantasy RPGs.
  • A pulp SF setting based on ideas from Fritz Leiber's "A Pail of Air" (which I discovered some time ago was in the public domain due to the peculiarities of American copyright law when it was published in 1951).
  • An "open source" take on a Third Imperium-like setting as a way of giving back to--yet again--the Cepheus Engine community.

This is also besides thinking hard about trying to break out of my comfort zone and write a novel. Two possibilities there....

Needless to say, I'm not actually making much progress on finishing anything.

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[–] [email protected] 3 points 1 year ago

I have a couple of things simmering. One-that I recently sent to the back burner because it keeps oozing into “huh, how am I going to write that?” directions is a take on your classic domed city/everyone is out to get you vibe.

The other, much closer to final form, is a time travel hex-crawl thing. More of a bolt-on for your game that suddenly needs that than a fully-formed game od its own.