[-] [email protected] 3 points 1 year ago

Murderous as the Taiping Rebellion was, it would make a great background for the Mythos!

[-] [email protected] 2 points 1 year ago

Many years ago I wrote a "Vikings & Dinosaurs" setting for Pyramid magazine, and I think about re-visiting it every now and then. Thanks to Infinite Worlds' banestorm McGuffin, I was able to drop some medieval Norwegians into the South Pacific of a timeline with no K-T extinction, and since it was part of the IW setting you could even have modern-day time travellers drop in and join the party.

4
submitted 1 year ago by [email protected] to c/[email protected]

Personally, I've been bouncing between several projects like a mink on methamphetamine:

  • A sword-and-sandal setting for Cepheus Engine, since that ruleset gets lots of Science Fiction love and a lot less for fantasy RPGs.
  • A pulp SF setting based on ideas from Fritz Leiber's "A Pail of Air" (which I discovered some time ago was in the public domain due to the peculiarities of American copyright law when it was published in 1951).
  • An "open source" take on a Third Imperium-like setting as a way of giving back to--yet again--the Cepheus Engine community.

This is also besides thinking hard about trying to break out of my comfort zone and write a novel. Two possibilities there....

Needless to say, I'm not actually making much progress on finishing anything.

[-] [email protected] 2 points 1 year ago

I wish I could remember who pointed it out (it was in the last year or two) where in a review of the original Little Black Books for Traveller, the reviewer noticed something about what Marc Miller had written back then. "Play" in that ur-Traveller included just rolling up characters and making subsectors for one's own entertainment, among other similar things. This was a revelation to me, as personally I don't actually play the "A bunch of players get together and send their characters on adventures" very often. I've always played through creating, but had never thought of it as the same quality of thing as the dominant paradigm.

If play can be encapsulated by something that far away from what people normally think of, it makes the idea of "one true way" that's in turn a subset of tabletop play even more ludicrous -- no pun intended.

PaulDrye

joined 1 year ago