this post was submitted on 26 Aug 2023
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I agree, but then you get DMs complaining "my game isn't fun, players are too strong and chew through encounters and I can't challenge them" or players complaining "The warlock and monk are the worst classes in the game", or people who convince themselves that "every party needs a dedicated healer" and then you find out they are doing a single encounter with a single monster every day with nothing else that drains resources and then long-resting. It's like, no wonder your game is unbalanced, you've thrown the thing the entire system was balanced on out the window.
Yep. Completely agreed.
The adventuring day is a very specific kind of game and I don't think it's how most people actually want to play. I think most people would enjoy a game that wasn't built around it more. There are countless other ways to balance a game.
But DND is so mega popular it sucks all the air out of the hobby. People don't even imagine a game that's not based on per-rest powers.
I have a wizard in my DND game who "just wants to do cool stuff". He blows spell slots on silly or suboptimal stuff all the time. But if I'm like "do you want to play a game where that's expected?" he's like no I just want to play DND.
I hate it an unhealthy amount.
Yeah I'm so glad I switched to PF2e