this post was submitted on 25 Aug 2023
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Depending on how you approach Dark Souls (there are many ways to approach it, it literally begins with a character creation screen that fails to explain your options), sometimes it does not have a difficulty curve - and people who get that experience generally stop playing all FromSoft games.
Sure, but in Dark Souls there's still significantly better design at work.
Some differences in Dark Souls:
AC6 on the other hand lacks all of that. It gives you no tutorialization. You're told to use a sword against shielded enemies and then you're suppose to somehow infer that the helicopter is also weak to swords. You're meant to build up a stagger bar to open a window for big damage, but they haven't even mentioned the stagger bars existence at this point in the game. You're stuck in a single mech loadout with no way to customize.
Imagine if you had to fully kill the asylum demon the first time you encounter it. You've got no plunge damage, no gear, no grasp of the controls, you're just forced to walk out of the jail door and beat the boss before you can engage with any other elements of the game. That's much closer to AC6's presentation