Capcom announced on Monday that the game would be getting a TMNT crossover, which would include new costumes, accessories, emotes, stamps and more.
At the time of the announcement Capcom neglected to including pricing information, but now that the new content is available in the game its various costs are clear.
Players can buy four full Turtle costumes for their in-game avatar, with each costing 750 Fighter Coins, which are the game’s premium currency. If they just want the coloured Turtle masks for their avatar, those cost 250 Fighter Coins each.
The game also includes sticker sets (priced at 100 Fighter Coins), taunts (250), in-game camera frames (100) and in-game device wallpapers (100), at a total cost of 1300.
In all, then, the total cost of all the TMNT content is 5300 Fighter Coins. While these can be earned, they’re mostly bought with real money.
Fighter Coins are sold in bundles of 250, 610, 1250 and 2750. Assuming a player has no Fighter Coins, then, the cheapest way to buy all the TMNT content would be to buy two bundles of 2750 Fighter Coins.
This has a total cost of $99.98 / £79.96, significantly more than the full game’s price of $59.99 / £54.98.
A player wishing to buy a single Turtle costume at 750 Fighter Coins would have to buy a bundle of 1250, costing $23.99 / £18.98. It costs $100 to unlock all of Street Fighter 6’s TMNT content
It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.
In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.
The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.
It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.
In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.
The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.
I'd say this case is a bit different though. It's all cosmetic. I guess you can argue that tmnt/other branded adds dilute the game's aesthetic and make it a worse product overall. However, that would be the case whether or not they were paid. Costumes and other purely aesthetic paid DLC are probably the least egregious of paid content.
Paid cosmetics mean that you don't earn the cosmetics through normal gameplay. It fundamentally sabotages the way progression and rewards work, replacing fun, user serving game design with cash grabbing addiction mechanics.
There is literally no circumstance where any microtransaction is forgivable. The mere existence of microtransactions irreparably destroys the experience.
The fun in a fighting game is the core gameplay loop and improving. Showing off progress isn't through a skin, it's by your performance. If someone dislikes the core loop, they're likely not playing long even if there's a hat they think is really cool
The fun in any game is all of it.
They're taking away stuff to sell back to you. It's not possible to have microtransactions in your game and be a decent human being.
These people get really butthert here over cosmetics. And trying to argue that if a company has a division dedicated towards monetizing cosmetics that it actually hurts the game is ludicrous.