this post was submitted on 30 Nov 2024
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[–] [email protected] 0 points 3 weeks ago (1 children)

Noones saying you are wrong, you just care too much. What is a funny quirk to some is a huge game breaking issue to you.

[–] [email protected] 0 points 3 weeks ago (1 children)

Nobody thinks I'm wrong? I replied to a comment that said it's intended behaviour. And it has completely derailed the character.

[–] [email protected] -1 points 3 weeks ago (1 children)

Yes, we all agree its a bug. I'm specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?

Same thing could happen to me and yet I'd remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.

Game breaking means you can't continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.

[–] [email protected] 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I would love to be permanently hostile to grove guards, instead I'm stuck in a loop and have to murder my own companions.

I want crazy consequences, but they're only satisfying when it's something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.

An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can't avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It's nonsense, you must see how that's very unsatisfying? It doesn't even make sense in world.

[–] [email protected] 1 points 2 weeks ago (1 children)

Well yeah you forced the game breaking part by refusing to accept what had happened. I simply wouldnt have done that, but I have been frustrated before and tried to force things so I get it.

Honestly if you hadn't made a choice that somewhat led to that situation I'd be more likely to agree with you. Since its a game, no harm no foul, and again quirky things happening in RPGs is nearly always a good thing for me.

A giant in skyrim hitting me with a club and sending me a quarter mile into the air surely could be seen as a bug, but many think of that fondly instead. Thats the point I'm making. I'm sorry you had a rough time with that playthrough though.

[–] [email protected] 1 points 2 weeks ago (1 children)

A giant catapulting you in Skyrim costs you only the time since your last save. I'm more than happy to accept consequences that make sense in any way.

[–] [email protected] 0 points 2 weeks ago

Yeah but that save could be ages ago. Took me like a month to realize you could turn on autosaves, and that still resets you back to the last loading screen.

Maybe this is just a good example of where people react differently to different things. Its hard to say what will be frustrating before it happens.