this post was submitted on 30 Nov 2024
12 points (100.0% liked)
3D-printed Gaming
343 readers
4 users here now
The very beginning of a great collaboration, full of 3D-printing hobbyists, pros, gamers, and fans of all genres across the board. No politics, religion, or spam, please. Let's make this THE place to come to for amazing prints, awesome paintingjobs, printing requests, design ideas, and so much more!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah that seems very doable
Thanks I thought so. At least to make the model. Idk about getting to actually sound good. That’s gonna take some trial and error.
Presumably you have a printer? I'm quite certain you can find a working ocarina on thingiverse. From that point I'd wager most of your sound quality is going to come from your printer settings, smoother is better.
If you're getting into 3d printing I'd suggest at least a little practice with modeling, and this seems like an excellent opportunity.
Find an ocarina model if you don't have one (I recommend searching Thingiverse, I'm sure you can find a dozen functional models). It sounds like you're trying to finger each one with one hand so you can play both together, so you'll want a model designed to be fingered with one hand.
Pint it out a couple times tweaking the settings until the sound is acceptable. Then, import that model into TinkerCAD, it's a very beginner-friendly browser-based modeling application.
Duplicate the model, mirror it, and then rotate and move it until they're arranged as if you were holding one in each hand separately with the fipples in your mouth with some gap between the bodies. Then, create two symmetrical block shaped "holes" just barely cutting into each fipple. Merge each hole with its corresponding object, cutting out two small pieces, which should allow you to slide the models together until the fipples touch along that slice. Merge the objects, print and test.
hey hey. tinkercad is cool cuz it has lots of prebuilt shapes. do you know if/how i can move the holes around on the ocarina in tinkercad?
TinkerCAD basically works by generating objects and object-shaped holes that you can merge to create the final design. If you had designed the ocarina from scratch in TinkerCAD, you could move the object-shaped holes around before merging.
Since you're importing the model, TinkerCAD treats it as one pre built shape. The best you can do is generate new objects to fill the holes, and generate new holes that you can put where you want. However, since this is a musical instrument, moving the holes can change the effect they have on pitch.
I found at least one ocarina model designed to be played with one hand, with appropriate hole placement. I'd recommend starting with that, rather than moving the holes yourself. Unless of course you know enough about ocarina design to keep the thing tuned properly, in which case just fill the holes and generate new ones.