this post was submitted on 30 Nov 2024
12 points (100.0% liked)
3D-printed Gaming
343 readers
4 users here now
The very beginning of a great collaboration, full of 3D-printing hobbyists, pros, gamers, and fans of all genres across the board. No politics, religion, or spam, please. Let's make this THE place to come to for amazing prints, awesome paintingjobs, printing requests, design ideas, and so much more!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
hey hey. tinkercad is cool cuz it has lots of prebuilt shapes. do you know if/how i can move the holes around on the ocarina in tinkercad?
TinkerCAD basically works by generating objects and object-shaped holes that you can merge to create the final design. If you had designed the ocarina from scratch in TinkerCAD, you could move the object-shaped holes around before merging.
Since you're importing the model, TinkerCAD treats it as one pre built shape. The best you can do is generate new objects to fill the holes, and generate new holes that you can put where you want. However, since this is a musical instrument, moving the holes can change the effect they have on pitch.
I found at least one ocarina model designed to be played with one hand, with appropriate hole placement. I'd recommend starting with that, rather than moving the holes yourself. Unless of course you know enough about ocarina design to keep the thing tuned properly, in which case just fill the holes and generate new ones.