this post was submitted on 29 Oct 2024
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[–] [email protected] 103 points 6 days ago (9 children)

I honestly don't recall any other developer ever saying this before.

[–] [email protected] 34 points 6 days ago (1 children)

I think concerned ape fixed someone's save before.

[–] [email protected] 16 points 6 days ago

David Szymanski (Iron Lung dev) fixed Jerma's save live on Twitter and Twitch

[–] [email protected] 16 points 6 days ago

TFW I spent hours of my life debugging an issue that exclusively happens with czech/hungarian keyboard layouts and no one remembers it (to be fair the game was much more obscure than NMS)

[–] [email protected] 17 points 6 days ago

Deep Field (developers of Unfortunate Spacemen and Abiotic Factor) has actually recreated entire saves for AF that people have lost. The main director has popped into the discord to tell the people himself that he would fix the issue. I thought that was pretty cool.

[–] [email protected] 10 points 6 days ago* (last edited 5 days ago) (2 children)

Factorio devs fixed a bug that corrupted a 2 year old save from a guy, the limit now is a few sextillion, satisfactory took josh from let's game it out save to help optimize the game lol, that's the closest I can remember

Edit: found it https://forums.factorio.com/viewtopic.php?t=101341 the devs also fixed the save for the guy and later updated the game with a fix lol

[–] [email protected] 2 points 3 days ago

The bug was occurring when playing the same save for 19884 hours !

[–] [email protected] 3 points 5 days ago

i cant remember off the top of my head exactly which ones, but Wube will take bug reports from vanilla saves and modded saves and fix them all! Great Devs!

They even the concept (with permission) of someone else's game that they reengineered from the ground up to help multithread the game. They're simply amazing!

[–] [email protected] 13 points 6 days ago (1 children)

CoffeeStain has fixed some crazy Satisfactory saves that went all the way back to update 2 from 2019.

[–] [email protected] 6 points 6 days ago

From what I've heard they also specifically used the insane "let's make the factory into a bowl of spaghetti with a radioactive giant swirl towering over it"-save to do some heavy optimization improvements.

Some players take games to insane lengths in their saves, and it seems those saves can sometimes be hugely useful assets to study, and learn a lot about the game when put into that kind of state.

[–] [email protected] 11 points 6 days ago

Stardew Valley/Concerned Ape has a policy of fixing saves personally.

[–] [email protected] 4 points 5 days ago

The only other time I've heard of this was Stardew Valley. ConcernedApe is a treasure.

[–] [email protected] 4 points 6 days ago

Even Nintendo did it with a Zelda and another time for Metroid. I dont specifically remamber which ones tho. Players would get soft locked out of progression and you could send it in and they'd fix it. That was many moons ago tho. No way they'd put that much effort into anything these days.