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submitted 4 days ago by [email protected] to c/[email protected]
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[-] [email protected] 5 points 3 days ago

just spend an hour of development time giving players the choice to disable it and literally everyone wins!

As a senior games programmer, depending on the engine and a ton of other very game-specific stuff, I'd guesstimate that anywhere between a 5 minutes, 1-man job and a several days long task potentially spanning multiple poles (mostly thinking of LD, 3D artists and tech artists. And obviously programming and UI)

[-] [email protected] 6 points 2 days ago

Even fixing a single typo is not a 5 minute 1 man job if you take the full task (issue tracker to commit, potentially time tracking,...) into account.

[-] [email protected] 4 points 3 days ago

Did I low-ball it? Possibly. But even by your estimates, that's absolutely nothing in the years-long endeavor of creating a game. Especially considering the development resources that went into putting yellow paint into the game or engine in the first place! And just like other accessibility features that can be toggled on/off, the more they are implemented, the more efficient the mechanisms for enabling and disabling them in games... Like I said, everyone wins.

this post was submitted on 24 Sep 2024
302 points (95.5% liked)

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