this post was submitted on 11 Sep 2024
7 points (76.9% liked)
Sky: Children of the Light
85 readers
1 users here now
Community about the game « Sky: Children of the Light », created by ThatGameCompany for iOS, Android, Nintendo Switch, PS4/5, PCs
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It is a bit better than your average free-to-play, mobile, daily rewards kind of game, because there is a hard cap of in-game currency you can earn by playing, which can be earned in 1-2 hours. After that, there isn't any incentive to grind for in-game currency anymore.
Personally I think what really gets ya is the FOMO: Sure, you only need to play 1-2 hours day, but the problem is that soon you'll feel the urge to do that everyday, even if it's midnight, your legs hurt and deep down you just want to go to sleep. See, unless you've played for a few years, you'll never have enough time or candles to get all the cosmetics that are currently in rotation (unless you pay with real money). And who knows when they'll return, they're only ever available for a limited time. And you reeeeally want those cosmetics, your entire friend group is saving up for it and think of how cool you'll all look! So in essence: There's a daily limit, but there's a daily limit. Meaning that if you want something, you need to methodically start playing days before the drop to ensure you've saved up enough, you can't just start playing whenever you want. Thus, you can see how it can quickly become a routine and, ultimately, devolve into an addiction (and this is by design, TGC aren't saints, these tactics are widely used in the industry and their effects on the player are well known).
So while I love this game, I'd say treat it like any other game because in my personal experience it can get addicting in the wrong hands (e.g. mine😅). But this shouldn't hold you off from atleast playing through Sky's story once, the campaign is absolutely worth it and truly a once-in-a-lifetime experience, and I don't say that lightly.