this post was submitted on 26 Aug 2024
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[–] [email protected] 0 points 2 months ago (2 children)

Game is Arco.

I haven't ever heard of it; maybe they should focus more on 'How do we market this'...

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Not to diminish the dev, but I did see this promoted in a Steam sale, and with 200+ reviews, that's not exactly chump change. Also it was released only a week ago. From watching the trailer, that's more or less the numbers I expect that kind of game to be pulling.

[–] [email protected] 1 points 2 months ago (2 children)

Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don't have but can definitely be learned.

[–] [email protected] 2 points 2 months ago

That's what a publisher is for, and in this case they failed them completely.

[–] [email protected] 0 points 2 months ago (1 children)

I’m convinced it’s unnecessary if your game is good. Word of mouth is so strong with gamers

[–] [email protected] 0 points 2 months ago (1 children)

Relying on luck isn't a great strategy, even if it sometimes works.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

There’s no hidden gems in steam. Games sell as well as they should for their quality. There’s margin of error of course like a low quality game sells on the higher end due to good marketing or a high quality game sells low end due to poor marketing.

Most games are just not great

[–] [email protected] 1 points 2 months ago

There’s no hidden gems in steam

high quality game sells low end due to poor marketing

Self contradiction