this post was submitted on 11 Aug 2024
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I just don't like hyper competitive games. I don't have time to get frustrated.
I like single player games where I have the option to change things I don't like via mods or console commands.
Like competitive games, but I don't like overly competitive people. At the end of the day, win or lose, it's still a video game and it should be fun. Competitive games with friends who understand that and don't get tilted can be great fun, even when you're on a losing streak.
I don't mind competitive games, just not the crazy competitive ones. TF2 is a great example - fun, casual, PvP. Tarkov is probably my least favorite - hyper competitive, huge losses if you die, big incentive to cheat.
It's a shame that Tarkov is what it is, because I love shooters and it's probably the best of them, mechanics wise.
Just dropping in, in case you haven't heard about it: Single player Tarkov exists, and is very fun! It obviously won't have the same reactions and interactions as humans, but they're emulated pretty damn well with some additional mods.
Yup, I've played it plenty! I even tried setting up a server with Project Fika but for some reason I couldn't get it going.
There is PVE Tarkov now. You have the option to play with other people in your team. But only if you want to. Don't know what they ask for it atm.
PvE Tarkov doesn't allow you to modify server side things, like insurance return times and whatnot.
I'm sorry what kind of game is this?
Haha it's a game called Escape from Tarkov.
It's a hardcore extraction shooter. Whatever you bring in to a raid will be lost when you die. If you manage to extract, you can keep whatever loot you found - whether it spawned in the world or you took it from a dead player.
The gear you bring in can be "insured" by vendors. Usually it's a 24 hour real-world timer if you die with that gear. Even then, the gear that you insure has another filter before it gets returned: Other players and scavengers can take it.
The "lore" of the game explains the insurance return as a deal between the vendors and the scavengers in the area.
I wish competitive games did a better job not only matching people of similar skill, but similar personalities. I know it's just a bunch of pixels and numbers in a screen, why do you keep pairing me with these chuds that have no emotional maturity?
Some games have an option to search for a like-minded party type and it really should be a standard option.
I find that to be the main issue with SBMM. The lobby system, in my experience, creates a better sense of progression against your enemies. If you don't like who you're playing with, you join a new session. If you do like them, you can stay as long as you want.
Even if I lose a round in Xonotic I still have fun cause i still played
Will definitely check this out, love me a good arena boomer shooter
The best games of Counter-Strike (the old one, before CSGO) I ever played were with friends in pub matches. Competitive is fun, but 32 player poolday? That's the best experience you can have.
Now I'm all about co-op games or single player. I've been top scorer in FPS', I know it's a thrill, but it's not as fun as losing with your friends.
I remember playing Overwatch and getting super angry about every single match, and then that Reggie quote "If it's not fun, why bother?" popped up in my head and I just stopped playing. Probably one of the last times I ever touched "competitive" games.
I love being able to pause when my son needs something too