this post was submitted on 21 Jul 2024
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I haven't played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.
Speaking of this, I hate the fact that farcry just stuck with the farcry 3 format.
Farcry 2 had none of this “tag an enemy to make them always visible” bullshit. But then they did 3, and that was just their settled format from there on out.