this post was submitted on 21 Jul 2024
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First hour of the game I googled "Aloy Talks too much"

I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.

Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook

The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

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[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (3 children)

I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don't hate them, but the gameplay really boils down to:

  • Walk slowly while characters talk to eachother for 5 minutes

  • Open the map, click on where you need to go, then walk in a straight line to your objective

  • Trail an enemy without being seen

  • Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)

The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it's boring me to tears.

[–] [email protected] 1 points 2 months ago

Im so glad the minimap genre is dying. Fucking killed gaming there for a moment.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

I haven't played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

[–] [email protected] 1 points 2 months ago

Speaking of this, I hate the fact that farcry just stuck with the farcry 3 format.

Farcry 2 had none of this “tag an enemy to make them always visible” bullshit. But then they did 3, and that was just their settled format from there on out.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (2 children)

If you want good exploration, I would recommend:

  • witcher 3: good exploration and incredible quests

  • hollow Knight: 2d metroidvania so very different genre, but great exploration with no hints. Souls like fights, so similar there to some games you've played and liked. Metroidvanias in general are good at exploration.

  • genshin impact: most varied biomes I've ever seen. Will hold your hand first time you see a mechanic, but won't tell you anything subsequent times. Cons: starting areas have the blandest exploration and quests. You need good willpower to not swipe. Combat is often very easy.

[–] [email protected] 1 points 2 months ago

Also, Witcher has some heart-punch right-in-the-feels moments in side quests, FFS. 😶 Even when you're purposely avoiding what you know is gonna be an emotional wringer in a prominent quest line, they cut ya while you're wandering around? Genius. Damn. 🤌🏾🙇🏽‍♂️

[–] [email protected] 0 points 2 months ago (1 children)

I think Witcher 3 falls into the same problems listed.

  • Witcher Sense
  • Busy HUD
  • Fetch Quests
  • Given direction to go w/ mini-map
  • Talks to self

I mean, I loved the game, but it's not minimalist. It's like playing a movie.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

You're right. The witcher 3 never grabbed me because of these reasons. It's got such phenomenal quests and storytelling but in between feels like a chore since im just staring at the minimap the whole time. I installed mods to remove HUD elements to help fix it but I still needed a toggle for them to show me direction occasionally since the games design relies on those HUD elements to drive the player.

It's such lazy design in an otherwise rich experience. It boggles my mind.