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submitted 1 month ago by [email protected] to c/[email protected]

I played a little bit of this, and while it's definitely still a work in progress, it actually feels like a cohesive game coming together.

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[-] [email protected] 12 points 1 month ago

I only remember it taking so long to come out it became an early meme, and then finally coming out as a wet fart after all those years.

To be honest, it wasn't bad, for a Duke Nukem game. The issue is that the Duke Nukem style just wasn't good compared to modern games anymore. It was a late 90s game released in 2011. It also didn't go all in on the campiness either so it couldn't even cross into that territory and wrap back around to being good.

[-] [email protected] 2 points 1 month ago* (last edited 1 month ago)

The exact problem with the released DNF is that it wasn't a "late 90s game". The late 90s-early 2000s style of games are right now very popular. There is, and has been a market for them.

The problems with the released DNF is that the producers didn't have faith in any particular direction and kept having the devs start over again and again to chase trends. In the end, Gearbox got the rights to DNF and cobbled together a game nobody cared about. The released DNF was the most mediocre, trend chasing mid-00s game imaginable with all of the HALO and Call Of Duty game design influence that could be crammed in, while bringing nothing additional of value to the table.

The DNF 2001 Restoration project is already more enjoyable than the released game, proving that early 2000s style of game design is perfectly viable.

this post was submitted on 23 Jul 2024
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