this post was submitted on 15 Jul 2024
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ShittyDarkSouls
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Let's start up the meme factory again, FromSluts!
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It's also contrary to one of the most important lessons from the first game: that death doesn't matter. Experimenting is okay. There's nothing to lose. Achieving that calm in ds1 was memorable.
DS2 fucks that up by rather harshly penalizing you for every death.
That's a very good point too. I understand why they didn't keep that idea.