this post was submitted on 19 Jun 2024
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They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn't feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)