this post was submitted on 01 May 2024
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[–] [email protected] 42 points 7 months ago* (last edited 7 months ago) (4 children)

For real though. Todd Howard needs to like, take some shrooms and meditate in the mountains. Touch grass. Given the headass shit he's said lately it's transparently clear he's one of the biggest things standing in the way of another decent Bethesda game- I think the days of those might be done for good, I hate to say.

[–] [email protected] 53 points 7 months ago (1 children)

Todd Howard needs to like, take some shrooms and meditate in the mountains.

Lots of the worst people in tech did this, and they just got worse....

[–] [email protected] 7 points 7 months ago (1 children)

Ehh but did they really though? Or did they microdose shrooms in chocolate bars and attend some bougie retreat at a ski resort? I'd say the latter is the real problem. Nobody has respect for anything anymore.

[–] [email protected] 13 points 7 months ago (2 children)

Fair dues. I mean Steve Jobs went full bore, and he was a fuckin scumbag.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago) (1 children)

The behind the bastards four part series on him was a huge eye opener into how incredibly terrible of a human being he was

[–] [email protected] 3 points 7 months ago

That's where I learned exactly how shitty he really was. I had always kind of figured he wasn't a great person, people who rise to that level usually aren't, but I hadn't realised really how terrible he was.

[–] [email protected] 18 points 7 months ago (1 children)

Todd Howard, Pete Hines, and the other guy I can't think of his name right now, are the holy Trinity at Bethsoft. They figured out how to take the success of Morrowind and milk the shit out of it while "streamlining" every game.

The original ES creators said years ago the direction of the series is not what they would have done. And you can see how these three did the same thing to Fallout that they did with Elder Scrolls. Their "best" contributions have been creating DLCs and charging for mods. They've made bank for Zenamax. And that's all they care about.

They're creativitly bankrupt. I feel bad for the devs that grew up on the og elder scrolls games and became devs with the company.

[–] [email protected] 7 points 7 months ago (2 children)

Todd Howard was the project leader for Morrowind and its expansions

[–] [email protected] 10 points 7 months ago (1 children)

This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there's about gazillion other things to do, explore, see.

It's sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.

[–] [email protected] 6 points 7 months ago (1 children)

I don't think their games are necessarily becoming more simplified, it's more that they seem to focus on areas of the games which would help make them more "mainstream" (for example, Fallout 4 made crafting and upgrading more complex compared to 3 and NV, but this is similar to other AAA games), while focusing less (and thus simplifying) other areas.

This is not necessarily a bad thing, I personally think Fallout 4 improved over 3, and Skyrim over Oblivion (though NV and Morrowind are still better). But this also leads to disasters like Fallout 76.

[–] [email protected] 2 points 7 months ago (1 children)

I think that most of Fallout 76's characteristics were a result of it being a multiplayer game.

[–] [email protected] 6 points 7 months ago

That's true, but isn't contrary to my point - Fallout 76 is a disaster because they set out to create a mainstream Fallout live service game, instead of focusing on the strengths of the series. This was further reinforced when they introduced a battle royale mode IMO.

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago) (2 children)

Ted Peterson, one of the actual creators of TES, was involved in writing for Morrowind. It’s the only reason it retained even a shadow of Arena & Daggerfall’s creepy, ambitious charm.

And if you were with TES from the start… with Arena, Daggerfall, and even Battlespire… then Morrowind was nothing but a massive disappointment. And the franchise went even further downhill from there. It’s clear that Todd has no respect whatsoever for the magic that Peterson, Lakshman, and LeFay created together.

[–] [email protected] 4 points 7 months ago (1 children)

I've tried to get a sense of pre-Morrowind Elder Scrolls titles, but, as a later arriving fan they can be impenetrable. I'm old enough now to get annoyed when people say that about ES3 though, so I guess it's come full circle.

I'm not really interested in arguing with anyone about which game is better or anything, I just feel a sense that I'm missing something. What was lacking with Morrowind that you saw in its predecessors?

[–] [email protected] 4 points 7 months ago (1 children)

The unity remake of daggerfall is free, slightly more accessible and absolutely worth checking out.

[–] [email protected] 4 points 7 months ago

I forgot about that. Will have a look, cheers

[–] [email protected] 2 points 7 months ago

I concur completely. I mean, I like Morrowind quite a bit, but coming from playing 1000 hours in Daggerfall and seeing this tiny simplified, constrained game world in the sequel was disheartening. The fact that everything since has been so much worse in that regard had made Morrowind age pretty well I suppose.

[–] [email protected] 8 points 7 months ago

That's fine, it's hardly as if we'll ever run out of good games to play. Hell, I haven't even gotten to AC6 yet and I've been looking forward to that for ages

[–] [email protected] 2 points 7 months ago

He was ALWAYS the one standing in the way of good Bethesda games. He’s responsible for Redguard as the followup to Daggerfall. Redguard!

He should have been chased out of the industry decades ago.