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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 105 points 5 months ago

I mean it's a play as old as time; "we give great deals to the sellers and the buyers, until we own the market"

[-] [email protected] 31 points 5 months ago

Does Epic have any market share past free games and fortnight?

[-] [email protected] 56 points 5 months ago

Developers. UE5 is chalking up to be the defacto standard for modern titles that don't have budgets large enough to make their own engine.

EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

[-] [email protected] 32 points 5 months ago

I really wish they'd start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief

[-] [email protected] 20 points 5 months ago

Wait, is it seriously a full-blown UE5 application?

[-] [email protected] 14 points 5 months ago

I was going to call shenanigans, but then I looked at the details of the application:

https://i.imgur.com/J30SGAr.png

So it seems there is something to it.

[-] [email protected] 5 points 5 months ago* (last edited 5 months ago)

If you peruse the folder where it's installed and compared to any UE4 or UE5 game, you'll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this:

[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler

Meanwhile, in Epic Games\Launcher\Portal\Config, the "game" part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter's first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini

So, yeah, it's the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I'm not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a "clean" install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install.

[-] [email protected] 2 points 5 months ago

That is ridiculous. Even Electron would have been better...

[-] [email protected] 2 points 5 months ago

Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully)

[-] [email protected] 5 points 5 months ago

I know Godot exists, and it's preferable to supporting Epic, but it isn't up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

I would love for Godot to be the standard and first choice for every developer (including AAA), though.

[-] [email protected] 1 points 5 months ago

Steam is largely driven by Valve's own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.

this post was submitted on 28 Mar 2024
330 points (98.5% liked)

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